27 Years in 3D Art/Animation 20 Shipped Titles Based out of Woodinville, WA / INDUSTRY 10/2009-04/2023: CAT DADDY GAMES EXPERIENCE: WWE Supercard- Sr. 3D Character Animator: Tasks included animating characters for game play & T.V. ads NBA Supercard-3D Character Animator: Responsibilities included animating in-game characters Sensei Wars-Sr. 3D Cinematic & Character Animator: Duties included rigging & animating martial-arts characters for game play & in-game cinematic cut scenes Mafia III: Rivals-3D Character Animator: Tasks included motion capture (“MoCap”) clean up & animating characters for game play & cinematic cut scenes Evolve: Hunter’s Quest-Sr. 3D Character Animator: Rigging & animating in-game monster characters House Pest-3D Character Animator: Animating cinematic cut-scenes New Carnival Games-Sr. 3D Character Animator: Duties included rigging & animating in-game characters 09/2007-03/2009: AMAZE ENTERTAINMENT X-Men Origins: Wolverine-3D Cinematic & Character Animator: Tasks included choreographing & hand- keying comic-book style fight animations; cut scene camera movement; character animation & lip-sync. The Princess and the Frog-Character Animator: Hand-keying cartoon-style character animations. 03/2007-09/2007: ZOMBIE STUDIOS Rogue Warrior-3D Character Animator/Motion Capture Mixer: Responsibilities included setting up motion capture apparatus; performing actions in capture suit; cleaning up MoCap data; combining MoCap; hand-keyed motion; hand-keying character animations for 1st-person shooter 04/2006-12/2006: MICROSOFT FASA STUDIOS Shadowrun-3D Character Animator: Responsibilities included hand-keying character animations for 1st- person shooter game; cleaning up blending of hand-keyed & engine-driven animation elements. 09/2001-04/2006: ARENANET Guild Wars-Sr. 3D Character Animator: Responsibilities included rigging and hand-key animating fantasy characters & monsters, developing & choreographing in-game combat system. 06/2000-06/2001: INDABA COMMUNICATIONS Virtual Environments Conferencing System- Lead 3D Artist: Duties included all elements of 3D art; designing, modeling & texturing 3D environments; animating in-scene characters. 02/2000-06/2000: ZOMBIE STUDIOS Disney’s Atlantis-3D Character Animator: Tasks included hand-key animating in-game characters. Shrapnel-3D Character Artist/Animator: Modeling, rigging & animating 1st-person shooter characters. 11/1996-10/1999: CAVEDOG ENTERTAINMENT Total Annihilation-3D Modeler/Animator: Duties included modeling & hand-key animating mechs Lords of Flight-3D Modeler/Animator: Tasks included modeling & animating game units (aircraft, etc.)

Scott Robinson

27 Years in 3D Art/Animation 20 Shipped Titles Based out of Woodinville, WA / INDUSTRY 10/2009-04/2023: CAT DADDY GAMES EXPERIENCE: WWE Supercard- Sr. 3D Character Animator: Tasks included animating characters for game play & T.V. ads NBA Supercard-3D Character Animator: Responsibilities included animating in-game characters Sensei Wars-Sr. 3D Cinematic & Character Animator: Duties included rigging & animating martial-arts characters for game play & in-game cinematic cut scenes Mafia III: Rivals-3D Character Animator: Tasks included motion capture (“MoCap”) clean up & animating characters for game play & cinematic cut scenes Evolve: Hunter’s Quest-Sr. 3D Character Animator: Rigging & animating in-game monster characters House Pest-3D Character Animator: Animating cinematic cut-scenes New Carnival Games-Sr. 3D Character Animator: Duties included rigging & animating in-game characters 09/2007-03/2009: AMAZE ENTERTAINMENT X-Men Origins: Wolverine-3D Cinematic & Character Animator: Tasks included choreographing & hand- keying comic-book style fight animations; cut scene camera movement; character animation & lip-sync. The Princess and the Frog-Character Animator: Hand-keying cartoon-style character animations. 03/2007-09/2007: ZOMBIE STUDIOS Rogue Warrior-3D Character Animator/Motion Capture Mixer: Responsibilities included setting up motion capture apparatus; performing actions in capture suit; cleaning up MoCap data; combining MoCap; hand-keyed motion; hand-keying character animations for 1st-person shooter 04/2006-12/2006: MICROSOFT FASA STUDIOS Shadowrun-3D Character Animator: Responsibilities included hand-keying character animations for 1st- person shooter game; cleaning up blending of hand-keyed & engine-driven animation elements. 09/2001-04/2006: ARENANET Guild Wars-Sr. 3D Character Animator: Responsibilities included rigging and hand-key animating fantasy characters & monsters, developing & choreographing in-game combat system. 06/2000-06/2001: INDABA COMMUNICATIONS Virtual Environments Conferencing System- Lead 3D Artist: Duties included all elements of 3D art; designing, modeling & texturing 3D environments; animating in-scene characters. 02/2000-06/2000: ZOMBIE STUDIOS Disney’s Atlantis-3D Character Animator: Tasks included hand-key animating in-game characters. Shrapnel-3D Character Artist/Animator: Modeling, rigging & animating 1st-person shooter characters. 11/1996-10/1999: CAVEDOG ENTERTAINMENT Total Annihilation-3D Modeler/Animator: Duties included modeling & hand-key animating mechs Lords of Flight-3D Modeler/Animator: Tasks included modeling & animating game units (aircraft, etc.)

Available to hire
credit-card $360 per day ($45 per hour)

27 Years in 3D Art/Animation
20 Shipped Titles Based out of Woodinville, WA /

INDUSTRY 10/2009-04/2023: CAT DADDY GAMES
EXPERIENCE: WWE Supercard- Sr. 3D Character Animator: Tasks included animating characters for game play & T.V. ads
NBA Supercard-3D Character Animator: Responsibilities included animating in-game characters
Sensei Wars-Sr. 3D Cinematic & Character Animator: Duties included rigging & animating martial-arts
characters for game play & in-game cinematic cut scenes
Mafia III: Rivals-3D Character Animator: Tasks included motion capture (“MoCap”) clean up & animating
characters for game play & cinematic cut scenes
Evolve: Hunter’s Quest-Sr. 3D Character Animator: Rigging & animating in-game monster characters
House Pest-3D Character Animator: Animating cinematic cut-scenes
New Carnival Games-Sr. 3D Character Animator: Duties included rigging & animating in-game characters

09/2007-03/2009: AMAZE ENTERTAINMENT
   X-Men Origins: Wolverine-3D Cinematic & Character Animator: Tasks included choreographing & hand-
   keying comic-book style fight animations; cut scene camera movement; character animation & lip-sync.
  The Princess and the Frog-Character Animator: Hand-keying cartoon-style character animations.

03/2007-09/2007: ZOMBIE STUDIOS
   Rogue Warrior-3D Character Animator/Motion Capture Mixer: Responsibilities included setting up
   motion capture apparatus; performing actions in capture suit; cleaning up MoCap data;
   combining MoCap; hand-keyed motion; hand-keying character animations for 1st-person shooter

04/2006-12/2006: MICROSOFT FASA STUDIOS
   Shadowrun-3D Character Animator: Responsibilities included hand-keying character animations for 1st-
   person shooter game; cleaning up blending of hand-keyed & engine-driven animation elements.

09/2001-04/2006: ARENANET
   Guild Wars-Sr. 3D Character Animator: Responsibilities included rigging and hand-key
   animating fantasy characters & monsters, developing & choreographing in-game combat system.

06/2000-06/2001: INDABA COMMUNICATIONS
   Virtual Environments Conferencing System- Lead 3D Artist: Duties included all elements of 3D art;
   designing, modeling & texturing 3D environments; animating in-scene characters.

02/2000-06/2000: ZOMBIE STUDIOS
   Disney’s Atlantis-3D Character Animator: Tasks included hand-key animating in-game characters.
   Shrapnel-3D Character Artist/Animator: Modeling, rigging & animating 1st-person shooter characters. 

11/1996-10/1999: CAVEDOG ENTERTAINMENT
   Total Annihilation-3D Modeler/Animator: Duties included modeling & hand-key animating mechs
   Lords of Flight-3D Modeler/Animator: Tasks included modeling & animating game units (aircraft, etc.)
See more

Skills

3D
3D Animation

Experience Level

3D Animation
Expert

Language

English
Fluent

Education

Bachelor's Degree at University of Washington
December 31, 1991
Communications

Industry Experience

Gaming, Media & Entertainment
    uniE608 Scott Robinson 3D Animation Samples 01
    All examples 100% hand-key animated, except where noted.

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