Hi, I’m Tyler Scarlett, a results-driven 3D Artist and Game Artist specializing in hard-surface modeling and real-time asset pipelines. I have over 3 years of professional experience building game-ready assets for interactive media, simulation art, and training environments, including mission-critical projects for the U.S. Air Force. I thrive in cross-disciplinary teams and enjoy turning references and scan data into accurate, optimized assets that perform in real-time engines like Unreal and Unity.
I am proficient with Blender, Maya, ZBrush, Substance Painter, and Photoshop, and I excel at high-to-low poly workflows, UV mapping, and asset optimization. I enjoy collaborating with artists and developers to deliver production-ready assets on schedule and with attention to realism and performance.
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