I’m a game audio composer focused on interactive and emotionally- driven music design. I’ve spent nearly a decade developing my skills in music production, primarily within the bass music space, where I built a strong foundation in sound design alongside a background in jazz and lo-fi composition. Since 2023, I’ve been active in the Color Bass scene, participating in multiple competitions and earning recognition through award-winning work. These experiences pushed me to refine both my technical and creative approach, and ultimately led me toward a deeper interest in video game music. More recently, I’ve focused on studying the design principles behind game audio, including immersion, adaptive systems, and emotional storytelling through sound. I recently developed a debut project titled Dial, a collection of interconnected tracks designed as a cohesive soundtrack for a theoretical game. This project explores how composition and technical structure can work together to support narrative, atmosphere, and player experience. Moving forward, I’m interested in continuing to grow as a composer within the game audio space, with a focus on creating music that is both emotionally resonant and thoughtfully integrated into interactive systems.

Sean McNulty

I’m a game audio composer focused on interactive and emotionally- driven music design. I’ve spent nearly a decade developing my skills in music production, primarily within the bass music space, where I built a strong foundation in sound design alongside a background in jazz and lo-fi composition. Since 2023, I’ve been active in the Color Bass scene, participating in multiple competitions and earning recognition through award-winning work. These experiences pushed me to refine both my technical and creative approach, and ultimately led me toward a deeper interest in video game music. More recently, I’ve focused on studying the design principles behind game audio, including immersion, adaptive systems, and emotional storytelling through sound. I recently developed a debut project titled Dial, a collection of interconnected tracks designed as a cohesive soundtrack for a theoretical game. This project explores how composition and technical structure can work together to support narrative, atmosphere, and player experience. Moving forward, I’m interested in continuing to grow as a composer within the game audio space, with a focus on creating music that is both emotionally resonant and thoughtfully integrated into interactive systems.

Available to hire

I’m a game audio composer focused on interactive and emotionally- driven music design. I’ve spent nearly a decade developing my skills in music production, primarily within the bass music space, where I built a strong foundation in sound design alongside a background in jazz and lo-fi composition. Since 2023, I’ve been active in the Color Bass scene, participating in multiple competitions and earning recognition through award-winning work. These experiences pushed me to refine both my technical and creative approach, and ultimately led me toward a deeper interest in video game music.
More recently, I’ve focused on studying the design principles behind game audio, including immersion, adaptive systems, and emotional storytelling through sound. I recently developed a debut project titled Dial, a collection of interconnected tracks designed as a cohesive soundtrack for a theoretical game. This project explores how composition and technical structure can work together to support narrative, atmosphere, and player experience. Moving forward, I’m interested in continuing to grow as a composer within the game audio space, with a focus on creating music that is both emotionally resonant and thoughtfully integrated into interactive systems.

See more

Language

English
Fluent

Work Experience

Composer and Sound Designer at Dial (Game Audio Project)
March 1, 2026 - May 1, 2026
Self-directed project creating a full interconnected soundtrack for a theoretical game world, using adaptive and non-linear music techniques with layered structures, transitions, and recurring motifs to reflect player actions and support immersive storytelling.
Visual Artist, Sound Designer at Self-Employed
June 1, 2025 - July 1, 2025
Designed visuals and soundtrack for Florida Driving Simulator, managed marketing banners, UI assets, and tutorial, icon, and end screens using Illustrator; produced a drum-and-bass jungle soundtrack inspired by 90s underground aesthetics.
Visual Artist, Sound Designer at Group 5
May 1, 2025 - June 1, 2025
Worked on Werewolf Are My Keys? as a visual artist and sound designer; created trimsheets, menu and game over screens; developed a consistent cartoonish-medieval visual theme in collaboration with lead artist.
Visual Artist at Self-Employed
March 1, 2025 - May 1, 2025
As a Game Artist for Fate, produced in-game assets such as sprites (including a dog), editing and animation, contributing to narrative and visual presentation.

Education

Bachelor's Degree at University of Central Florida
August 1, 2021 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper Drift Away

    This project was a personal project that showcases the style and complexity I’m more comfortable with, even though it does take a little more time to produce. This showcases my skills in arrangement, melody writing, mixing, mastering, and sound design.

    paper Dial - A Ludomusicology Study

    Dial was a project I submitted in conjunction with a thesis, which studied the concept of ludomusicology, or video game music, in depth. Created around the idea of a clockwork world, I made a collection of songs, including the environmental track, a combat theme, a playful puzzle song, a few story motifs, a menu theme, and a few technical tracks to introduce the environmental track and transition to and from the combat theme.