Hi there! I'm Sean Schumacher, a 3D artist, Unreal Engine generalist, and look development specialist with 10+ years of hands-on game development experience. I love building immersive worlds and delivering polished visuals. I excel at real-time environment creation, material authoring, optimization workflows, and cross-disciplinary collaboration. I'm self-taught from age 8 and driven by a lifelong passion for learning and mentoring teams to reach their creative and technical goals.

Sean Robert Schumacher

Hi there! I'm Sean Schumacher, a 3D artist, Unreal Engine generalist, and look development specialist with 10+ years of hands-on game development experience. I love building immersive worlds and delivering polished visuals. I excel at real-time environment creation, material authoring, optimization workflows, and cross-disciplinary collaboration. I'm self-taught from age 8 and driven by a lifelong passion for learning and mentoring teams to reach their creative and technical goals.

Available to hire

Hi there! I’m Sean Schumacher, a 3D artist, Unreal Engine generalist, and look development specialist with 10+ years of hands-on game development experience.

I love building immersive worlds and delivering polished visuals. I excel at real-time environment creation, material authoring, optimization workflows, and cross-disciplinary collaboration. I’m self-taught from age 8 and driven by a lifelong passion for learning and mentoring teams to reach their creative and technical goals.

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Language

English
Fluent

Work Experience

Senior Lead Artist at M2E
September 1, 2025 - September 1, 2025
Defined the visual style for 3D assets and ensured consistency across characters, environments, props, and visual effects. Established asset quality standards, from topology and UVs to texture fidelity and optimization. Collaborated closely with art directors and game designers to align visuals with gameplay and narrative. Created materials/textures, 3D assets, shader pipelines, and environment assets. Mentored junior and mid-level artists on optimization standards and provided direction for art aspects of projects.
Project Director/ Lead Artist at Archai Games
September 1, 2025 - November 12, 2025
Generalist artistry including asset creation, model creation, environment design, lighting, rendering, animation, and fluid simulation. Led the project direction and momentum, maintaining asset optimization and balancing with performance standards. Collaborated with other artists and developers to complete the project on time and to client requirements.
Finish Carpenter at R Vance Patrick Construction
November 1, 2020 - November 12, 2025
Applying architectural design knowledge to understand and properly use building plans with correct dimensioning and specifications. Demonstrated acute attention to detail for finish applications. Prepared cost estimates for contractors and customers, staying within requested budgets. Collaborated with other carpenters, journeymen, and supervisors to complete projects on time and to customer requirements. Studied specifications in architectural plans to determine dimensions and materials required.
Return Assistant Manager at Zara Inditex
March 1, 2020 - March 1, 2020
Day-to-day operations to meet performance, quality, and service expectations. Monitored cash intake and deposit records, increasing accuracy and reducing discrepancies. Provided hands-on customer assistance, assessing needs and staying current with consumer preferences. Mentored team members to enhance professional development and accountability in the workplace.
Project Director / Lead 3D Artist at Archaic Games
February 1, 2019 - Present
Created assets, 3D environments, foliage, FX, lighting setups, animations, and simulations. Directed overall project vision, managing momentum, task structure, and asset quality. Implemented advanced optimization standards using trim sheets, instancing, shader reduction, and other techniques. Developed workflows and guidelines to streamline production for artists and programmers. Mentored collaborators in environment creation, modeling, and technical art fundamentals.
Finish Carpenter at Rance Patrick Construction
September 1, 2020 - Present
Interpreted architectural plans with precision for high-quality finish carpentry. Executed detail-focused craftsmanship and material applications. Produced cost estimates while maintaining budget accuracy. Collaborated with teams to meet deadlines and client expectations.
Return Assistant Manager at Zara Inditex
November 1, 2018 - March 1, 2020
Managed daily store operations, inventory, and financial accuracy. Mentored team members for performance development. Provided customer service and supported logistical needs.
Finish Carpenter at R Vance Construction
September 1, 2020 - Present
Interpreted architectural plans with precision for high-quality finish carpentry; executed detailed craftsmanship and material applications; produced cost estimates while maintaining budget accuracy; collaborated with teams to meet deadlines and client expectations.
Return Assistant Manager at Zara (Inditex)
November 1, 2018 - March 1, 2020
Managed daily store operations, inventory, and financial accuracy. Mentored team members for performance development. Provided customer service and supported logistical needs.

Education

Associate of Science at Oakland Community College
January 11, 2030 - May 8, 2026
Associate of Science in Computer Science & Programming at Oakland Community College
January 11, 2030 - May 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet