I'm a multidisciplinary audio designer with a passion for immersive game and media sound. I love collaborating across engineering, design, and production to craft sonic experiences that elevate storytelling and player immersion. I enjoy mentoring teammates, shaping audio roadmaps, and exploring AI-assisted workflows to accelerate development while maintaining high sonic quality.

Sebastian Zillner

I'm a multidisciplinary audio designer with a passion for immersive game and media sound. I love collaborating across engineering, design, and production to craft sonic experiences that elevate storytelling and player immersion. I enjoy mentoring teammates, shaping audio roadmaps, and exploring AI-assisted workflows to accelerate development while maintaining high sonic quality.

Available to hire

I’m a multidisciplinary audio designer with a passion for immersive game and media sound. I love collaborating across engineering, design, and production to craft sonic experiences that elevate storytelling and player immersion. I enjoy mentoring teammates, shaping audio roadmaps, and exploring AI-assisted workflows to accelerate development while maintaining high sonic quality.

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Language

English
Fluent
German
Fluent
Italian
Intermediate

Work Experience

Senior Audio Designer at ETHOS 31st Union
April 20, 2025 - Present
Remote oversight and management of Music, UISFX, VO, and Localization pipelines; ensuring high-quality sonic experiences across the project. Lead and mentor a team of junior sound designers, define the audio roadmap, integrate audio into product development, and direct complex audio system development including AI-driven workflows and DSP. Represent the audio team in cross-disciplinary meetings to enhance player immersion and manage resources and vendor relationships across a dynamic project portfolio.
Audio Designer at ETHOS 31st Union
July 20, 2022 - Present
Remote role supporting audio design, collaboration with engineers and designers to integrate audio into games and products; contributed to audio system development and pipeline improvements.
Dialog Coordinator at Squanch Games (High on Life)
June 20, 2021 - Present
Facilitated work with external VO and Foley vendors for recording, editing, mixing and mastering; coordinated recording sessions setup; helped create audio system/dialogue structures and improve pipelines; worked closely with programmers and designers to triage bugs and assign to correct stakeholders.
Music Data Manager & Assistant Audio Engineer at Far Cry Primal (Ubisoft) / Mixed by Nikodem Milewski
June 20, 2016 - Present
Vienna VO recording and editing sessions; directed VO actors; organized data of audio releases and updated database; reviewed, organized and uploaded cue sheets, contracts, sheet music, VO productions and other audio assets into database; naming and metadata governance.

Education

M.M in Music Performance & Composition at California State University
January 11, 2030 - January 1, 2017

Qualifications

Agile & Scrum Project Management Certification
January 11, 2030 - September 8, 2025
Hard Surface Modeling
January 11, 2030 - September 8, 2025

Industry Experience

Gaming, Media & Entertainment