Available to hire
I’m a multidisciplinary audio designer with a passion for immersive game and media sound. I love collaborating across engineering, design, and production to craft sonic experiences that elevate storytelling and player immersion. I enjoy mentoring teammates, shaping audio roadmaps, and exploring AI-assisted workflows to accelerate development while maintaining high sonic quality.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
German
Fluent
Italian
Intermediate
Work Experience
Senior Audio Designer at ETHOS 31st Union
April 20, 2025 - PresentRemote oversight and management of Music, UISFX, VO, and Localization pipelines; ensuring high-quality sonic experiences across the project. Lead and mentor a team of junior sound designers, define the audio roadmap, integrate audio into product development, and direct complex audio system development including AI-driven workflows and DSP. Represent the audio team in cross-disciplinary meetings to enhance player immersion and manage resources and vendor relationships across a dynamic project portfolio.
Audio Designer at ETHOS 31st Union
July 20, 2022 - PresentRemote role supporting audio design, collaboration with engineers and designers to integrate audio into games and products; contributed to audio system development and pipeline improvements.
Dialog Coordinator at Squanch Games (High on Life)
June 20, 2021 - PresentFacilitated work with external VO and Foley vendors for recording, editing, mixing and mastering; coordinated recording sessions setup; helped create audio system/dialogue structures and improve pipelines; worked closely with programmers and designers to triage bugs and assign to correct stakeholders.
Music Data Manager & Assistant Audio Engineer at Far Cry Primal (Ubisoft) / Mixed by Nikodem Milewski
June 20, 2016 - PresentVienna VO recording and editing sessions; directed VO actors; organized data of audio releases and updated database; reviewed, organized and uploaded cue sheets, contracts, sheet music, VO productions and other audio assets into database; naming and metadata governance.
Education
M.M in Music Performance & Composition at California State University
January 11, 2030 - January 1, 2017Qualifications
Agile & Scrum Project Management Certification
January 11, 2030 - September 8, 2025Hard Surface Modeling
January 11, 2030 - September 8, 2025Industry Experience
Gaming, Media & Entertainment
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