GAMEPLAYANIMATOR & GAME DEVELOPER

Available to hire

Gameplay-focused animator and game developer creating expressive, readable movement and responsive player experiences for stylized action- adventure, tactical, and narrative-driven games.

About

Gameplay-focused animator and game developer creating expressive,
readable movement and responsive player experiences for stylized action-
adventure, tactical, and narrative-driven games. Skilled in locomotion cycles,
combat reactions, character acting, animation transitions, gameplay
prototyping, engine integration, and cross-functional collaboration.
Balances appealing poses, timing, spacing, and weight with technical
problem-solving, level interactions, and reusable gameplay systems.

  • Joined October 2026

Industry experience

  • Education
  • Gaming
  • Media & Entertainment
  • Healthcare

Projects · 1

Interactive soccer training application that trains players to make faster, smarter decisions under pressure through the core loop of Scan → Recognise → Turn → Create. The experience combines real-time player tracking overlays (scan awareness, open body positioning, pass options, and turning into space) with a live analytics dashboard that surfaces Decision Accuracy, Average Time to Decide, Scan Frequency, and Successful Turns. Progress is visualized over multi-week cycles with reaction-time and success-rate trends, giving players and coaches clear, data-driven feedback on cognitive and technical improvement while on the ball.

  • 3D Designer
  • Game Designer
  • Game Developer
  • +2

Work experience· 4 roles

Gameplay Animator & Game Developer | Top-Down Action-Adventure · SQUISH STUDIOS, LLCJul 2025 – Sep 2026 · 1 yr 3 mos

• Created readable hero locomotion, attack, dodge, and hit-reaction cycles with responsive transitions for fast-paced top-down dungeon gameplay. • Collaborated on player-control tuning, movement states, and animation timing to keep traversal and combat responsive during rapid encounters. • Supported modular dungeon gameplay by testing character interactions with environmental objects, traps, and enemies across custom levels. • Built reusable enemy animation sets and behavior cues for patrol, alert, attack, stun, and defeat states with clear silhouettes. • Reviewed playable builds with designers, diagnosed animation and interaction issues, and refined overall game feel through focused playtesting.

Character Animator & Interactive Content Developer · Rook StudiosFeb 2024 – Jun 2025 · 1 yr 5 mos

• Animated expressive character performances, walk cycles, idles, and reactions for narrative-led original IP with distinctive personalities. • Contributed to interactive-content concepts, character presentation, and early prototyping informed by storyboards and gameplay references. • Worked with writers and visual designers to translate world-building, personality, and story beats into readable motion across varied scenes. • Prepared reusable animation assets, reference sheets, and organized handoffs for downstream game and media pipelines across creative teams. • Iterated on pacing, visual clarity, and character-driven interactions with multidisciplinary creative teams during production reviews. • Supported interactive narrative prototypes by integrating dialogue triggers, camera transitions, and player interactions with character performances and scene progression.

3D Gameplay Animator | Action-Adventure Systems · Black Cube GamesDec 2022 – Jan 2024 · 1 yr 2 mos

• Created stylized 3D locomotion, combat, and reaction sets for narrative action-adventure gameplay with cinematic appeal. • Collaborated with gameplay developers to connect animation playback with movement, attacks, and character-state logic in playable builds. • Refined in-place and root-motion assets, blending, and transitions for responsive traversal and combat across varied encounters. • Supported enemy encounter prototyping with readable attack telegraphs, alert behaviors, and feedback timing for player clarity. • Resolved rig, foot-sliding, and playback issues while organizing reusable animation libraries for production and future iteration. • Refined gameplay encounter flow through level playtesting, environmental interactions, combat feedback, and traversal mechanics in collaboration

Game Developer | Tactical Gameplay & Character Animation · Fuero GamesMay 2021 – Oct 2022 · 1 yr 6 mos

Education

Bachelor of Science in Computer Science · Atlantic Technological University2012 – 2026

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