Character Facial & Body Animation, Scene Layout including 3D camera setting.
Seeun Kim
- Seoul, South Korea
- 9 projects
Animator with feature-film experience focused on creature body mechanics and facial performance.
About
Animator with feature-film experience focused on creature body mechanics and facial performance. Builds previz sequences, refines 3D camera animation, and supports director vision through efficient iteration and clear communication across departments. Skilled in collaborating with rigging, FX, lighting, and compositing teams, creating 3D cameras and guides for production, and using Python to support animation workflows. Experienced in crowd scene setup and matchmove/matchmation for high-quality VFX and CG shots.
- Joined August 2026
Skills· 11
Languages
- EnglishAdvanced
Industry experience
- Media & Entertainment
- Manufacturing
Projects · 9
Parachute Animation & Scene Layout. Collaborated with the simulation team to establish the animation workflow for parachute shots and created scene layouts and compositing guides based on the live-action plates.
- 3D Animator
Prop Animation
- 3D Animator
Previsualization Camera Layout & Animation. Created camera layouts and character animation for previsualization scenes to support planning for live-action filming.
- 3D Animator
Prop Animation.
- 3D Animator
Character & Creature Animation, Prop Animation, Camera Layout. Created dragonfly and seagull animation, including animation cycles for seagull crowd simulation.
Character & Creature Animation, Matchmation. Worked on creature animation and character VFX shots, including matchmation and animation of CG wings attached to the main character.
- 3D Animator
Key Shot Animation for Bi-hyeong, Ichthyosaur, and Mole Cricket Creatures, Character & Creature Animation, Full-CG Camera Layout, and Plate Matchmation. Created key character shots while balancing differing creative directions from the director and animation supervisor, developing performances that combined realistic movement with distinct character personality.
- 3D Animator
Digital Human Character Animation, CG Description Analysis & Shot Planning — Reviewed filming methods and CG descriptions to determine the appropriate workflow, including the use of projection cameras, and produced shots based on the agreed approach.
- 3D Animator
Work experience
Creature body mechanics & facial animation. Set up and edited previz sequences, and refined 3D camera animation for full-CG shots including stitching and retiming. Created 3D cameras for production, supported FX artists by producing 3D guides, and handled crowd scene setup. Built Python scripts to support animation workflows and created concept and matchmove/matchmation elements to align CG with live-action plates. Collaborated with rigging, FX, lighting, and compositing teams to keep creative intent clear and resolve production issues efficiently.
Responsible for creature body mechanics and facial animation. Set up and edited previz sequences, including 3D camera animation refinement with stitching and retiming. Created 3D cameras for full-CG shots and developed Python scripts to support animation workflow automation. Contributed to crowd scene setup and produced concept animation for key shots. Worked on matchmove/matchmation and created 3D guides to support FX artists, ensuring production continuity and alignment with the director’s creative intent.
Education· 6
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