Available to hire
Hi, I’m Sehba Wakil, a 3D environment artist focused on building immersive, gameplay-driven spaces in real-time engines. I combine strong lighting, modular workflows, and careful asset budgeting to craft believable worlds that look great and run smoothly.
Over the last few years, I’ve collaborated with designers, tech artists, and production teams to deliver AAA-quality environments for games and virtual production. I’m passionate about telling stories through atmosphere and lighting, and I enjoy mentoring teammates on efficient pipelines and high-quality material creation.
Language
English
Fluent
Work Experience
3D Environment & Prop Artist at VDR – Vintage Digital Revival
January 1, 2024 - PresentBuilt real-time, game-ready environments and props in Unreal Engine for Titanic: Project 401 and Titanic: Honor & Glory. Created mid-to-low poly assets and optimized for performance while maintaining high visual fidelity. Collaborated closely with designers, researchers and technical teams to support player navigation, immersion, and environmental storytelling. Ensured assets met memory budgets and performance targets, troubleshooting and resolving in-engine issues.
Unreal Engine 5 Part-Time Instructor at Humber College
January 1, 2023 - December 31, 2024Teach real-time environment art pipelines in Unreal Engine 5, focusing on gameplay spaces, lighting, and optimization. Mentor students in modular workflows, PBR material creation, and AAA production-ready asset standards. Develop Virtual production coursework that mirrors industry practices, emphasizing performance constraints and collaborative workflows.
3D Prop & Environment Artist at TheOtherEnd Studio
January 1, 2020 - December 31, 2023Created production-ready props and environments for real-time engines, balancing artistic quality with technical constraints for Virtual Production. Integrated and optimized 3D scanned assets into production pipelines for performance and visual consistency. Worked closely with cross-disciplinary teams to maintain style cohesion and support virtual production needs. Improved material and texturing workflows, reducing iteration time while maintaining quality standards.
Education
Post-Grad Certificate (Honours), Game Arts & Animation at Seneca Polytechnic
January 1, 2019 - March 3, 2026BSc Information Technology (Multimedia) at University of Huddersfield
January 1, 2013 - March 3, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Education, Professional Services, Other
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