With over 18 years of experience as a 3D Character Artist and Rigger, I bring a deep understanding of both the artistic and technical sides of game development. At studios like Disney/Lucasfilm Games, I built character pipelines that streamlined workflows, improved efficiency, and saved hundreds of hours of animation time. I’ve also authored best-practice documentation, trained teams, and ensured high-quality standards across production.
I’ve created a wide range of stylized characters and rigs for titles such as Tomb Raider, Brütal Legend, Star Wars: Commander, and most recently Keeper at Double Fine. This variety has strengthened my ability to balance creative vision with technical constraints and adapt quickly to different production environments. I approach every project with enthusiasm, flexibility, and a commitment to delivering high quality work.
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
The Rancor was implemented in the game after I pitched the idea at our studio hackathon. Everyone enthusiastically agreed that we should get him in the game! As a result, the Rancor became so popular, that many Star Wars Commander player events focused around him, and we even created alternate versions to drop on the battlefield!
I later revisited him and did a polish pass and created this idle animation for my portfolio.
Design Idea Pitch (Hackathon)
Character Modeling (Maya / ZBrush)
Texturing (Substance / Photoshop)
Rigging (Maya / Unity)
Hire a Character Rigger
We have the best character rigger experts on Twine. Hire a character rigger in Pittsburg today.