With over 18 years of experience as a 3D Character Artist and Rigger, I bring a deep understanding of both the artistic and technical sides of game development. At studios like Disney/Lucasfilm Games, I built character pipelines that streamlined workflows, improved efficiency, and saved hundreds of hours of animation time. I’ve also authored best-practice documentation, trained teams, and ensured high-quality standards across production. I’ve created a wide range of stylized characters and rigs for titles such as Tomb Raider, Brütal Legend, Star Wars: Commander, and most recently Keeper at Double Fine. This variety has strengthened my ability to balance creative vision with technical constraints and adapt quickly to different production environments. I approach every project with enthusiasm, flexibility, and a commitment to delivering high quality work.

Marc Senteney

With over 18 years of experience as a 3D Character Artist and Rigger, I bring a deep understanding of both the artistic and technical sides of game development. At studios like Disney/Lucasfilm Games, I built character pipelines that streamlined workflows, improved efficiency, and saved hundreds of hours of animation time. I’ve also authored best-practice documentation, trained teams, and ensured high-quality standards across production. I’ve created a wide range of stylized characters and rigs for titles such as Tomb Raider, Brütal Legend, Star Wars: Commander, and most recently Keeper at Double Fine. This variety has strengthened my ability to balance creative vision with technical constraints and adapt quickly to different production environments. I approach every project with enthusiasm, flexibility, and a commitment to delivering high quality work.

Available to hire

With over 18 years of experience as a 3D Character Artist and Rigger, I bring a deep understanding of both the artistic and technical sides of game development. At studios like Disney/Lucasfilm Games, I built character pipelines that streamlined workflows, improved efficiency, and saved hundreds of hours of animation time. I’ve also authored best-practice documentation, trained teams, and ensured high-quality standards across production.

I’ve created a wide range of stylized characters and rigs for titles such as Tomb Raider, Brütal Legend, Star Wars: Commander, and most recently Keeper at Double Fine. This variety has strengthened my ability to balance creative vision with technical constraints and adapt quickly to different production environments. I approach every project with enthusiasm, flexibility, and a commitment to delivering high quality work.

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Language

English
Fluent

Work Experience

3D Character Artist at Hi-Rez Studios
January 1, 2025 - January 1, 2025
Worked on character modeling and animation for various games, ensuring high-quality assets are delivered that meet both artistic and technical standards.
Advanced 3D Character Rigger at Storm8
January 1, 2020 - January 1, 2020
Responsible for rigging characters and assets for mobile games, improving workflow and character responsiveness.
Animator at Disney/Lucasfilm
January 1, 2015 - January 1, 2015
Contributed to the animation and visual effects for high-profile film projects, collaborating closely with directors and other artists.

Education

Bachelor of Fine Arts at Art Institute of California
January 1, 2005 - January 1, 2007

Qualifications

Certified Autodesk Maya Professional
January 1, 2014 - November 14, 2025

Industry Experience

Media & Entertainment, Gaming, Professional Services
    paper Rancor

    The Rancor was implemented in the game after I pitched the idea at our studio hackathon. Everyone enthusiastically agreed that we should get him in the game! As a result, the Rancor became so popular, that many Star Wars Commander player events focused around him, and we even created alternate versions to drop on the battlefield!

    I later revisited him and did a polish pass and created this idle animation for my portfolio.

    Design Idea Pitch (Hackathon)
    Character Modeling (Maya / ZBrush)
    Texturing (Substance / Photoshop)
    Rigging (Maya / Unity)