With a solid foundation in traditional animation principles and a strong sense of visual storytelling, I bring ideas to life through expressive movement, thoughtful pacing, and clear cinematic language. Whether crafting short narrative sequences or seamless looping actions, I approach every project with creativity, precision, and attention to detail. Beyond animation, I play an active role in pre-production—developing storyboards, exploring concepts, designing characters, and shaping the visual tone of a project early in the pipeline. These skills allow me to support clients from the initial idea all the way to a polished final animation, ensuring consistency, clarity, and strong artistic direction throughout the process. I work confidently with Toon Boom Harmony, TVPaint, Adobe Animate, Clip Studio, and Photoshop. This software range enables me to adapt to various production styles, whether the project requires frame-by-frame character animation, stylized 2D FX, or clean storyboarding packages. My workflow is organized, efficient, and collaborative. My experience includes contributing to numerous short films, animation teams, and game projects—including participation in a production that later won an Academy Award. I have also worked as a 2D animator in multiple game titles, producing character animations, gameplay loops, and visual assets that enhance player engagement and overall game feel. I deliver a wide range of work: • Character animation (frame-by-frame or cut-out) • Looping cycles and gameplay animations • 2D FX and stylized effects • Storyboards and animatics • Concept art and character design • Complete animation packages No matter the scope, I prioritize clear communication, reliable deadlines, and delivering animation that elevates the client's vision. If you're looking for a versatile animator capable of handling both pre-production and high-quality 2D animation with creativity and professionalism, I’d be excited to collaborate.

Sepehr

PRO

With a solid foundation in traditional animation principles and a strong sense of visual storytelling, I bring ideas to life through expressive movement, thoughtful pacing, and clear cinematic language. Whether crafting short narrative sequences or seamless looping actions, I approach every project with creativity, precision, and attention to detail. Beyond animation, I play an active role in pre-production—developing storyboards, exploring concepts, designing characters, and shaping the visual tone of a project early in the pipeline. These skills allow me to support clients from the initial idea all the way to a polished final animation, ensuring consistency, clarity, and strong artistic direction throughout the process. I work confidently with Toon Boom Harmony, TVPaint, Adobe Animate, Clip Studio, and Photoshop. This software range enables me to adapt to various production styles, whether the project requires frame-by-frame character animation, stylized 2D FX, or clean storyboarding packages. My workflow is organized, efficient, and collaborative. My experience includes contributing to numerous short films, animation teams, and game projects—including participation in a production that later won an Academy Award. I have also worked as a 2D animator in multiple game titles, producing character animations, gameplay loops, and visual assets that enhance player engagement and overall game feel. I deliver a wide range of work: • Character animation (frame-by-frame or cut-out) • Looping cycles and gameplay animations • 2D FX and stylized effects • Storyboards and animatics • Concept art and character design • Complete animation packages No matter the scope, I prioritize clear communication, reliable deadlines, and delivering animation that elevates the client's vision. If you're looking for a versatile animator capable of handling both pre-production and high-quality 2D animation with creativity and professionalism, I’d be excited to collaborate.

Available to hire

With a solid foundation in traditional animation principles and a strong sense of visual storytelling, I bring ideas to life through expressive movement, thoughtful pacing, and clear cinematic language. Whether crafting short narrative sequences or seamless looping actions, I approach every project with creativity, precision, and attention to detail.

Beyond animation, I play an active role in pre-production—developing storyboards, exploring concepts, designing characters, and shaping the visual tone of a project early in the pipeline. These skills allow me to support clients from the initial idea all the way to a polished final animation, ensuring consistency, clarity, and strong artistic direction throughout the process.

I work confidently with Toon Boom Harmony, TVPaint, Adobe Animate, Clip Studio, and Photoshop. This software range enables me to adapt to various production styles, whether the project requires frame-by-frame character animation, stylized 2D FX, or clean storyboarding packages. My workflow is organized, efficient, and collaborative.

My experience includes contributing to numerous short films, animation teams, and game projects—including participation in a production that later won an Academy Award. I have also worked as a 2D animator in multiple game titles, producing character animations, gameplay loops, and visual assets that enhance player engagement and overall game feel.

I deliver a wide range of work:
• Character animation (frame-by-frame or cut-out)
• Looping cycles and gameplay animations
• 2D FX and stylized effects
• Storyboards and animatics
• Concept art and character design
• Complete animation packages

No matter the scope, I prioritize clear communication, reliable deadlines, and delivering animation that elevates the client’s vision.

If you’re looking for a versatile animator capable of handling both pre-production and high-quality 2D animation with creativity and professionalism, I’d be excited to collaborate.

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Language

English
Fluent

Work Experience

Light and shade animator at Barfak studio
July 24, 2016 - December 13, 2016
Run Rostam Run (short animation)
Freelance 2D Animator at SpaceFox
November 24, 2018 - Present
Freelance 2D Animator at Barfak Studio
November 12, 2020 - November 29, 2022
In the Shadow of Cypress (Short animation) (Academy award winner for the best animated short film)
Senior 2D Animator at Enlightened Robot Entertainment
October 22, 2020 - September 25, 2023
Naser Son of Man (Indie Video game) Senior cut-out animator
Key and in-between 2D Animator at Yashin Studio
July 5, 2024 - March 29, 2025
Aqaye-Ghesse-Gu (Tv animation series)
Rough 2D Animator at Hoorakhsh Studio
July 21, 2025 - September 21, 2025
The Violinist (Feature Animation) rough, key and in-between 2D Animator

Education

Bachelor of science (Software engineer) at Azad University of Parand
September 24, 2010 - August 24, 2016
Master of arts (Animation director) at Tehran University of Art
September 24, 2016 - August 24, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    uniE608 Naser son of man
    A 2D side-scroller indie video game inspired by old-school shooters and created in a cut-out style. I animated character movements, NPCs, and cutscenes for this game.
    uniE608 In the shadow of cypress
    “The 2025 Academy Award winner for Best Animated Short Film. I had the honor of being part of the amazing team behind this project as an additional animator, contributing rough character animations and VFX.
    uniE608 Slaughter
    My graduation project: an action-packed short animation full of hand-drawn VFX and anime-style action sequences! animator filmdirector
    uniE608 Demo Reel 2025
    A demo reel of most the things I've been working on so far. I've been creating variety of styles of animations, from 2D frame by frames and limited animations to cut-out style and even video games! animator