Available to hire
GamePlay Animator with 9 years of industry experience
creating realistic, responsive animation for first and third-person shooters, and strategy games. Well-versed in animating characters, weapons, props, and creatures, with a solid understanding of how assets function in Unreal Engine.
Focused on delivering fluid motion that supports gameplay mechanics and collaborating effectively with designers and programmers to integrate assets smoothly into the production pipeline.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Advanced
German
Beginner
Russian
Fluent
Work Experience
GamePlay Animator at MAG Development
July 1, 2023 - May 1, 2026Animated characters, props, and creatures for a large unannounced Sci‑Fi RPG, focusing on fluid and polished movement. Created over 400 gameplay animations covering weapon handling, locomotion sets, vehicles, and complex object interactions. Worked closely with designers and programmers to integrate everything smoothly and keep controls responsive. Maintained steady quality across all animation sets while keeping pace with a fast production schedule. Handled asset integration into Unreal Engine 5 pipelines and checked how movement felt in-game. Optimized animation assets and workflows to support stable performance on PC and consoles.
Lead GamePlay Animator at FPSX
September 1, 2022 - May 1, 2023Handled the animation pipeline for an online multiplayer FPS in UE4, creating hundreds of first- and third-person character and weapon animations. Built weapon animation sets and responsive player locomotion focused on tight, realistic combat mechanics. Collaborated directly with the programming team to ensure animation blending felt natural and controls remained fluid. Assisted with 3D environment assets and interactive elements, supporting general art setup for gameplay systems.
Team Lead (Animation & Development) at Stratus Lab
September 1, 2020 - August 1, 2022Developed multiplatform games focusing on multiplayer systems, game features, and core interaction logic. Managed project architecture, coordinated with UI/UX teams, and oversaw the general development pipeline. Supervised the daily animation pipeline and facilitated clear communication between art and engineering departments. Led a team of 3 animators, balancing task distribution and improving internal pipeline workflows. Cleaned up and integrated motion capture data for combat systems to improve weight and fluidity of moves.
3D Animator / Technical Artist at SnailWhale
June 1, 2017 - November 1, 2017Created 3D animations for mobile game characters and objects, keeping movement clear and optimized. Set up and prepared animation assets in Unity Engine while working within strict memory constraints for mobile devices. Fixed bugs and polished existing assets to ensure the game ran smoothly on target devices before release. Helped the team refine basic asset import pipelines to speed up future production steps.
Developer / Project Manager / Founder at HawkArt Vision & AES Machinery / Arnova (as listed)
January 1, 2016 - January 1, 2020Handled game, VR, and AR product development including team recruitment and studio operations. Developed projects for brands such as Milk a and Parimatch, delivering franchise-scale games based on the Battle Bots IP. Built interactive AR/VR industrial simulation systems combining mechanical 3D modeling with production pipelines.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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