Hi, I’m Sergio Pascali, a Senior Animator with more than 18 years of experience in gaming, television, and advertising. I specialize in keyframe and motion capture animation for gameplay, cutscenes, trailers, prototypes, facial animations, and scene setup. I’ve contributed to acclaimed titles such as LEGO Harry Potter: Years 1–4, Kinect Disneyland Adventures, Zoo Tycoon, Elite Dangerous and its DLCs, Jurassic World Evolution 2, and I’ve created animations for advertisements and institutional videos for major companies including Astellas Pharma, Novartis, Petrobras, and for Bird Squad – La Banda Volante.

Sergio Pascali

Hi, I’m Sergio Pascali, a Senior Animator with more than 18 years of experience in gaming, television, and advertising. I specialize in keyframe and motion capture animation for gameplay, cutscenes, trailers, prototypes, facial animations, and scene setup. I’ve contributed to acclaimed titles such as LEGO Harry Potter: Years 1–4, Kinect Disneyland Adventures, Zoo Tycoon, Elite Dangerous and its DLCs, Jurassic World Evolution 2, and I’ve created animations for advertisements and institutional videos for major companies including Astellas Pharma, Novartis, Petrobras, and for Bird Squad – La Banda Volante.

Available to hire

Hi, I’m Sergio Pascali, a Senior Animator with more than 18 years of experience in gaming, television, and advertising. I specialize in keyframe and motion capture animation for gameplay, cutscenes, trailers, prototypes, facial animations, and scene setup.

I’ve contributed to acclaimed titles such as LEGO Harry Potter: Years 1–4, Kinect Disneyland Adventures, Zoo Tycoon, Elite Dangerous and its DLCs, Jurassic World Evolution 2, and I’ve created animations for advertisements and institutional videos for major companies including Astellas Pharma, Novartis, Petrobras, and for Bird Squad – La Banda Volante.

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Language

Portuguese
Fluent
English
Fluent
Italian
Beginner

Work Experience

Senior Animator at Kokku Games
August 1, 2025 - November 1, 2025
Remote four-month contract; received briefs, gathered references, developed animations per project scope, and refined them with feedback to ensure quality and alignment with creative and technical goals.
Senior Animator at Horus Studio
October 1, 2024 - November 1, 2024
Freelance animator working remotely on outdoor LED display animations; studied references, created animations per technical requirements to ensure strong visual impact and smooth motion.
Senior Animator at Koi Factory
August 1, 2024 - August 1, 2024
Freelance animator for the Go Go Magnet! trailer; followed briefing and references, focusing on timing, visual clarity, and narrative impact; adjusted based on feedback until final delivery.
Senior Animator at DPS Games
September 1, 2023 - March 1, 2024
Created gameplay animations and implemented them in Unreal Engine; worked from briefings and references, performed engine integration, technical tweaks, in-game testing, and iterative refinements with the team.
Senior Animator at Frontier Developments
April 1, 2011 - September 1, 2022
Gameplay, cutscenes, trailers, and prototypes for characters, animals, vehicles, ships, weapons, and environment props; motion capture cleanup; bug reporting; met tight deadlines; used JIRA, Confluence, SyncSketch, Cobra Engine, 3ds Max, and Maya; internal tooling and pipelines.
Junior Animator at TT Games
June 1, 2008 - August 1, 2010
Gameplay: create animations, add SFX/VFX/footsteps; ensure seamless integration; request new assets using Jira; meet tight deadlines; learn internal tools and report bugs. Cutscenes: create animations, import pre-rendered effects, proper naming, scale, and constraints; Jira-based workflow; tight deadlines.
Animator at Toposodo
May 1, 2007 - March 1, 2008
Created animations for the children’s TV series Bird Squad – La Banda Volante; followed project visuals and narrative style; ensured expressive movements, proper timing, and consistency; incorporated team feedback.
Rigger at Vagalume Animation Studios
October 1, 2007 - November 1, 2007
Freelance; created rigs for all characters using Biped; also modeled Letícia Spiller's head for a Brazilian project.
Generalist at Vagalume Animation Studios
February 1, 2006 - November 1, 2006
Corporate/institutional video production; animations, compositions, texturing, lighting, modeling, and rigging using Biped and CAT; ensured pipeline consistency and on-time delivery.
Animator at Atitude Midia Digital
December 1, 2005 - February 1, 2006
Freelance on-site animator; motion capture cleanup, facial and finger animations, and cloth simulation; focused on technical quality, realism, and deadlines; incorporated team feedback.
Animator at Gabba
December 1, 2005 - January 1, 2006
Freelance on-site; motion capture cleanup and finger animations for the Take the Lead film website; refined movements for natural motion and high visual quality within deadlines.

Education

Advertising Education (Incomplete) at UNORTE
February 1, 2001 - July 1, 2002
Explore Animation at National Film and Television School / FutureLearn
January 1, 2016 - January 20, 2026
Acting for Animators Masterclass at Ed Hooks
January 1, 2009 - January 20, 2026
Computer graphics at Cadritech - Autodesk Authorized Training Center
July 1, 2005 - December 1, 2005
Artistic illustration at Atelier - Drawing School
March 1, 2005 - June 1, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet

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