3D Character/Technical Animator based in Kyiv, with 3+ years of game development experience focused on real-time character animation and gameplay implementation. I enjoy building reliable animation workflows - whether that’s refining locomotion, combat, root motion, retargeting, or creating animation systems that work smoothly in production.…

Serhii Abramov

3D Character/Technical Animator based in Kyiv, with 3+ years of game development experience focused on real-time character animation and gameplay implementation. I enjoy building reliable animation workflows - whether that’s refining locomotion, combat, root motion, retargeting, or creating animation systems that work smoothly in production.…

Available to hire

3D Character/Technical Animator based in Kyiv, with 3+ years of game development experience focused on real-time character animation and gameplay implementation. I enjoy building reliable animation workflows - whether that’s refining locomotion, combat, root motion, retargeting, or creating animation systems that work smoothly in production.

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Language

Ukrainian
Fluent
Russian
Advanced
English
Intermediate

Work Experience

Animator / Rigger at Unfold Games
August 1, 2026 - Present
Provided 3D animation and rigging services for the upcoming game Bloody Hell Hotel, including weight painting optimization, animation refinement, and final polishing to meet high-quality, AAA-level production standards.
Unreal Engine Developer at WiteNova Studio
February 1, 2026 - June 30, 2026
Contributed to the development of Wednesday13 by implementing gameplay systems, integrating character animation, and handling technical animation-related setup. Helped bring the project to pre-release stage for PlayStation console testing and release requirements.
3D Animator / UE Developer at The Algorithm Instinct
June 1, 2025 - June 30, 2026
Joined as a freelance 3D animator and transitioned into a full team Unreal Engine developer role. Built the project’s animation system from scratch, including optimization for multiplayer replication under network lag. Created and refined rigs for all characters, optimized retargeting, and modified the Unreal Engine mesh workflow (Mesh → Visual Mesh). Worked toward private testing readiness on PlayFab multiplayer servers with matchmaking logic.
3D Animator at Infinitum: The Backrooms Story
January 1, 2025 - Present
Worked as a core 3D animator for 4 months (Jan–Apr 2025), creating animations for character locomotion, cutscenes, and creatures. Continued after that as a freelancer with additional custom animations for the project.
Freelance 3D Animator at Fiverr & Upwork
July 1, 2023 - June 30, 2026
Delivered 3D animation services for 200+ unique customer orders over 3+ years. Worked across a wide variety of character types and assets, including humanoids, animals, machines, mechanisms, creatures, and other entities.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment