I’m known as “The IP Guy” in the escape room community, an immersive attraction and escape-room design leader who focuses on Licensed IP and Attractions.
I have designed and shipped/published video games, board games and Live attractions.
Most recently I created The Tomb Raider Experience Seattle, drawing on a background rooted in film, theme parks, and animatronic character work, with a materials-first approach to scenic fabrication and animatronics at Universal Studios. Since founding Hourglass Escapes in 2016, I’ve translated licensed and original IP into location-based attractions and escape rooms, leading projects end-to-end from design through fabrication, installation, and operational launch, while managing a team of 25+ creative, technical, and operational professionals.
I’m passionate about shaping experiences that scale and stay true to brand while delivering a high-quality guest journey. My work spans licensing, narrative and experience design, world-building, and hands-on fabrication, with a track record of delivering high-throughput experiences that reset reliably and impress guests time after time.
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