Seth A. Wolfson
I'm known as "The IP Guy" in the escape room community, an immersive attraction and escape-room design leader who focuses on Licensed IP and Attractions.
About
I’m known as “The IP Guy” in the escape room community, an immersive attraction and escape-room design leader who focuses on Licensed IP and Attractions.
I have designed and shipped/published video games, board games and Live attractions.
Most recently I created The Tomb Raider Experience Seattle, drawing on a background rooted in film, theme parks, and animatronic character work, with a materials-first approach to scenic fabrication and animatronics at Universal Studios. Since founding Hourglass Escapes in 2016, I’ve translated licensed and original IP into location-based attractions and escape rooms, leading projects end-to-end from design through fabrication, installation, and operational launch, while managing a team of 25+ creative, technical, and operational professionals.
I’m passionate about shaping experiences that scale and stay true to brand while delivering a high-quality guest journey. My work spans licensing, narrative and experience design, world-building, and hands-on fabrication, with a track record of delivering high-throughput experiences that reset reliably and impress guests time after time.
- 28 years' experience
- Joined March 2026
Industry experience
- Media & Entertainment
- Gaming
- Professional Services
- Travel & Hospitality
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Work experience· 5 roles
Built a location-based entertainment studio around a simple standard: the experience must work on the floor, with real guests, on a real schedule. Combined licensed IP adaptation, scenic build realities, and game systems that could run cleanly at scale. Oversaw the full chain from feasibility and build choices through game design, install, and day-to-day operation, with a focus on guest flow, reset discipline, show quality, and brand fidelity.
Built production-grade silicone skins and cast components for medical training models, standardized mold-making and casting methods to improve repeatability, and solved wear/failure issues by adjusting materials and finishes.
Handled full build path for silicone pieces: life-casting, sculpt, mold work, casting, and final finish.
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