Hi, I’m Viktorija Sevelova. I’m a Graphic Designer focused on Games & Interactive Media. I design visual systems, UI elements, layouts, and player-facing visuals for indie projects, collaborating with artists and developers to ensure visual consistency and clarity. I enjoy turning ideas into clear visuals, testing designs with users, and crafting client-facing materials. I also create concept art and portfolio pieces to showcase my work.

Viktorija Sevelova

PRO

Hi, I’m Viktorija Sevelova. I’m a Graphic Designer focused on Games & Interactive Media. I design visual systems, UI elements, layouts, and player-facing visuals for indie projects, collaborating with artists and developers to ensure visual consistency and clarity. I enjoy turning ideas into clear visuals, testing designs with users, and crafting client-facing materials. I also create concept art and portfolio pieces to showcase my work.

Available to hire

Hi, I’m Viktorija Sevelova. I’m a Graphic Designer focused on Games & Interactive Media. I design visual systems, UI elements, layouts, and player-facing visuals for indie projects, collaborating with artists and developers to ensure visual consistency and clarity.

I enjoy turning ideas into clear visuals, testing designs with users, and crafting client-facing materials. I also create concept art and portfolio pieces to showcase my work.

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Language

English
Fluent
Russian
Fluent
Ukrainian
Fluent
Latvian
Advanced
Korean
Beginner

Work Experience

Graphic Designer at Independent / Indie Projects
December 1, 2023 - Present
Designed visual and interactive systems for indie projects; developed UI elements, layouts, and visual hierarchy for player-facing features; collaborated with artists and developers to ensure visual consistency and clarity; created presentations, visual concepts, and structured layouts for client-facing materials; iterated on designs based on user feedback and readability testing; worked with constraints (style, genre, platform) to deliver clear visual solutions.
Graphic Designer (Games & Interactive Media)
December 1, 2023 - Present
Designed visual and interactive systems for indie projects; developed UI elements, layouts, and visual hierarchy for player-facing features; collaborated with artists and developers to ensure visual consistency and clarity; created presentations, visual concepts, and structured layouts for client-facing materials; iterated on designs based on user feedback and readability testing; worked with constraints (style, genre, platform) to deliver clear visual solutions.

Education

Bachelor at HSE University (Game Design Faculty)
September 1, 2023 - June 30, 2027
Bachelor at HSE, Game Design faculty
September 1, 2023 - January 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet
    paper Flight
    2026 Calendar
    paper Presentation for «Hokaido Media»
    Presentation for advertising agency