Available to hire
I am a Game Programer with a strong foundation in both 2D and 3D development. My technical background includes extensive work with Unity (C#) and SFML (C++), where I focus on building robust gameplay architectures and optimized systems.
Language
English
Advanced
French
Fluent
Work Experience
Équipier polyvalent at McDonald's
January 1, 2022 - January 1, 2024Polyvalent crew member performing cashier duties, food preparation, stock replenishment, and delivering fast, friendly service. Collaborated with team during peak hours, maintained health and safety standards, and gained experience in customer service and time management.
Game Developer (Student Project) at Spirit's Savior – Rogue-Like (SFML/C++)
January 1, 2024 - January 1, 2025Architected movement controller, skill and experience system, and a leveling mechanism for a roguelike game. Implemented gameplay loop, UI feedback, and optimized for smooth gameplay.
Game Developer (Student Project) at Pulsar
October 1, 2025 - December 1, 2025Mobile tower defense game using Unity and C#. Created class hierarchies for towers, enemies and projectiles; built in-game menus and visual feedback; optimized for mobile using Unity Profiler.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Developed a “TrackMania” style vehicle controller and implemented multiplayer networking via Steam and Network GameObject.
Designed a class hierarchy for a mobile Tower Defense and utilized the Unity Profiler to ensure stable mobile performance.
Engineered fluid movement controllers and a leveling system for a C++ Rogue-like
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