I am a Game Programer with a strong foundation in both 2D and 3D development. My technical background includes extensive work with Unity (C#) and SFML (C++), where I focus on building robust gameplay architectures and optimized systems.

Séven Fabris

I am a Game Programer with a strong foundation in both 2D and 3D development. My technical background includes extensive work with Unity (C#) and SFML (C++), where I focus on building robust gameplay architectures and optimized systems.

Available to hire

I am a Game Programer with a strong foundation in both 2D and 3D development. My technical background includes extensive work with Unity (C#) and SFML (C++), where I focus on building robust gameplay architectures and optimized systems.

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Experience Level

Expert
Expert
Expert

Language

English
Advanced
French
Fluent

Work Experience

Équipier polyvalent at McDonald's
January 1, 2022 - January 1, 2024
Polyvalent crew member performing cashier duties, food preparation, stock replenishment, and delivering fast, friendly service. Collaborated with team during peak hours, maintained health and safety standards, and gained experience in customer service and time management.
Game Developer (Student Project) at Spirit's Savior – Rogue-Like (SFML/C++)
January 1, 2024 - January 1, 2025
Architected movement controller, skill and experience system, and a leveling mechanism for a roguelike game. Implemented gameplay loop, UI feedback, and optimized for smooth gameplay.
Game Developer (Student Project) at Pulsar
October 1, 2025 - December 1, 2025
Mobile tower defense game using Unity and C#. Created class hierarchies for towers, enemies and projectiles; built in-game menus and visual feedback; optimized for mobile using Unity Profiler.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper SlipStreamers

    Developed a “TrackMania” style vehicle controller and implemented multiplayer networking via Steam and Network GameObject.

    paper Pulsar

    Designed a class hierarchy for a mobile Tower Defense and utilized the Unity Profiler to ensure stable mobile performance.

    paper Spirits' Savior

    Engineered fluid movement controllers and a leveling system for a C++ Rogue-like

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