Available to hire
Senior Software Engineer with 12+ years of experience, specializing in Unity architecture, multiplayer systems, and cloud-integrated game backends. I design scalable client-server architectures, real-time multiplayer infrastructure, and production-ready mobile game systems with a strong focus on performance and stability.
I also build and integrate REST APIs and backend services (Node.js, FastAPI, .NET), integrate production platforms like PlayFab, and deploy LiveOps-ready infrastructure on AWS and Azure. I focus on maintainability, low-latency networking, and reducing production issues rather than prototype-only results.
Skills
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Experience Level
Expert
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Intermediate
Language
English
Advanced
Turkish
Fluent
Persian
Fluent
Work Experience
Senior Unity Multiplayer Engineer at Independent Game Project — Dark Shooter
January 1, 2025 - PresentDesigned and developed a production-ready real-time multiplayer mobile game with complete client-server architecture and backend infrastructure. Architected Unity client systems optimized for performance across low-end and mid-range Android devices. Implemented authoritative multiplayer game server using Node.js. Built backend REST API services using FastAPI for player data, matchmaking, and session management. Engineered low-latency real-time networking systems for responsive multiplayer gameplay. Optimized CPU, memory, and rendering performance to ensure broad device compatibility. Designed scalable backend architecture suitable for LiveOps and future expansion. Managed server deployment, monitoring, and production stability.
Freelancer at Upwork
February 1, 2016 - PresentDesigned and deployed multiplayer server architecture for mobile real-time games. Built scalable REST APIs using FastAPI and .NET for Unity integration. Integrated and customized PlayFab backend systems for production titles. Implemented cloud-based LiveOps features using AWS and Azure. Diagnosed and stabilized failing Unity multiplayer systems. Delivered 20+ production applications including multiplayer mobile games and VR systems. Key impact included reducing multiplayer desync incidents by 70% via server-authoritative redesign, improving mobile FPS stability from ~25 to consistent 55–60 FPS, and migrating unstable backend systems to scalable cloud infrastructure.
Freelance Software Engineer - Unity Multiplayer Backend at Upwork (Freelancer)
February 1, 2016 - PresentDesigned and deployed multiplayer server architecture for mobile real-time games; Built scalable REST APIs using FastAPI and .NET for Unity integration; Integrated and customized PlayFab backend systems for production titles; Implemented cloud-based LiveOps features using AWS and Azure; Diagnosed and stabilized failing Unity multiplayer systems; Delivered 20+ production applications including multiplayer mobile games and VR systems; Key impacts include reduced desync incidents by 70%, improved mobile FPS stability, and migration to scalable cloud infrastructure.
Education
Bachelor at Azad University Tabriz
January 1, 2010 - February 1, 2014Bachelor at Azad University Tabriz
January 1, 2010 - February 1, 2014Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics
Skills
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Experience Level
Expert
Expert
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Intermediate
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