I am a narrative designer, I specialize in crafting immersive worlds where myth, memory, and moral tension shape every decision. My work spans published fantasy and sci-fi fiction, serialized web novels, and interactive storytelling platforms like Twine and ChoiceScript. With titles like Forsaken Betrayal and Thus This Blighted World, I’ve built layered societies, emotionally resonant character arcs, and lore-rich ecosystems that challenge players to think deeply and act decisively. I bring a cinematic eye to dialogue, a historian’s rigor to world-building, and a designer’s instinct for gameplay integration—whether scripting nonlinear quests, developing faction politics, or embedding cultural taboos into mechanics. My goal is to create stories that don’t just entertain, but provoke reflection and reward curiosity, inviting players to inhabit worlds that feel lived-in, dangerous, and deeply human.

ZACHARY T. GIBSON

I am a narrative designer, I specialize in crafting immersive worlds where myth, memory, and moral tension shape every decision. My work spans published fantasy and sci-fi fiction, serialized web novels, and interactive storytelling platforms like Twine and ChoiceScript. With titles like Forsaken Betrayal and Thus This Blighted World, I’ve built layered societies, emotionally resonant character arcs, and lore-rich ecosystems that challenge players to think deeply and act decisively. I bring a cinematic eye to dialogue, a historian’s rigor to world-building, and a designer’s instinct for gameplay integration—whether scripting nonlinear quests, developing faction politics, or embedding cultural taboos into mechanics. My goal is to create stories that don’t just entertain, but provoke reflection and reward curiosity, inviting players to inhabit worlds that feel lived-in, dangerous, and deeply human.

Available to hire

I am a narrative designer, I specialize in crafting immersive worlds where myth, memory, and moral tension shape every decision. My work spans published fantasy and sci-fi fiction, serialized web novels, and interactive storytelling platforms like Twine and ChoiceScript. With titles like Forsaken Betrayal and Thus This Blighted World, I’ve built layered societies, emotionally resonant character arcs, and lore-rich ecosystems that challenge players to think deeply and act decisively. I bring a cinematic eye to dialogue, a historian’s rigor to world-building, and a designer’s instinct for gameplay integration—whether scripting nonlinear quests, developing faction politics, or embedding cultural taboos into mechanics. My goal is to create stories that don’t just entertain, but provoke reflection and reward curiosity, inviting players to inhabit worlds that feel lived-in, dangerous, and deeply human.

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Language

English
Fluent

Work Experience

Narrative Designer at The Frontier – Itch.io
November 1, 2025 - Present
Designed original characters, lore frameworks, and narrative systems for an indie game project. Conducted 6 playtests, iterating narrative flow and player experience with ongoing development plans. Collaborated on future development planning, including visual storytelling and potential artist partnerships for future builds and full release.
Narrative Writer & Story Designer at Broken Skies – WebNovel
July 1, 2024 - Present
Designed a science-fiction survival narrative centered on isolation, environmental storytelling, and heavy psychological tension building. Achieved 1,000+ readers, reflecting strong engagement and concept clarity.
Narrative Researcher & Sci-Fi Writer at The Cerberus Wars – Tapas.io
December 1, 2024 - Present
Developed a semi-realistic sci-fi narrative grounded in research on military and government operations. Focused on plausibility, realistic structured world logic, and thematic depth. Garnered 300+ readers during early publication.
Narrative Designer & Lore Developer at The Last Bastion – Tapas.io
December 1, 2024 - Present
Built a sci-fi / high-fantasy hybrid narrative emphasizing faction conflict and world lore. Reached 500+ readers through serialized updates and consistent worldbuilding.

Education

Bachelor of Fine Arts (B.F.A.) in Creative Writing at Full Sail University
January 1, 2026 - February 4, 2027
Associate of Applied Science (A.A.S.) in Creative Writing at Full Sail University
January 1, 2023 - November 23, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet