I am a mechanical engineer with hands-on experience in CAD, Blender, and game prototyping, applying engineering rigor to automotive projects and digital asset creation. My work spans vehicle modeling, topology optimization, and realistic physics integration for game engines, combined with a passion for collaborative, cross-disciplinary problem solving.
I enjoy leading teams and organizing student-driven initiatives, such as Formula Student projects and automotive societies, while delivering high-quality, well-documented outcomes. I’m motivated by turning ideas into tangible solutions—whether it’s a better mechanical design, a sleek 3D asset, or a polished demonstration that communicates clearly to sponsors and peers.
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