Hello,
I’m a professional 3D Environment Artist with strong expertise in Blender, specializing in creating optimized, high-quality environments for large-scale worlds and real-time applications.
I have hands-on experience in modeling environments such as landscapes, buildings, props, and complete scenes with a strong focus on clean topology, performance optimization, and visual quality. My workflow includes modular asset creation, UV unwrapping, texture optimization, lighting, and exporting production-ready assets for game engines like Unreal Engine.
I use Blender as my primary tool for the full pipeline, including:
• Environment modeling (terrain, architecture, props)
• Modular workflow for large-scale worlds
• UV mapping and texture optimization
• Lighting and scene composition
• Low-poly and high-poly asset creation
• Optimization for real-time performance
• Exporting optimized assets for Unreal Engine and other engines
As a 3D artist with a game development background, I understand both artistic quality and technical requirements, ensuring environments are visually strong and performance-friendly.
I am reliable, detail-oriented, and able to handle large-scale environment projects efficiently. I can start immediately and deliver professional results within deadlines.
I would be happy to discuss your project and contribute to building your world.
Best regards,
Shahzaib Ahmed
3D Environment Artist | Blender Expert | Unreal Engine Artist
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