Hi, I’m Muhammad Abdullah Shaikh, a dynamic 3D artist based in Karachi, Pakistan. As a self-employed professional, I’ve delivered over 100 projects and worked with 50+ clients, elevating product value through compelling visual storytelling. I’m proficient in Blender and strong in client communication, specializing in engaging animations and graphics that resonate with audiences. I manage full pipelines in Blender, After Effects, Photoshop, and Illustrator, producing social-ready deliverables in multiple formats optimized for web and marketing campaigns and ensuring timely, polished results.

Muhammad Abdullah Shaikh

Hi, I’m Muhammad Abdullah Shaikh, a dynamic 3D artist based in Karachi, Pakistan. As a self-employed professional, I’ve delivered over 100 projects and worked with 50+ clients, elevating product value through compelling visual storytelling. I’m proficient in Blender and strong in client communication, specializing in engaging animations and graphics that resonate with audiences. I manage full pipelines in Blender, After Effects, Photoshop, and Illustrator, producing social-ready deliverables in multiple formats optimized for web and marketing campaigns and ensuring timely, polished results.

Available to hire

Hi, I’m Muhammad Abdullah Shaikh, a dynamic 3D artist based in Karachi, Pakistan. As a self-employed professional, I’ve delivered over 100 projects and worked with 50+ clients, elevating product value through compelling visual storytelling.

I’m proficient in Blender and strong in client communication, specializing in engaging animations and graphics that resonate with audiences. I manage full pipelines in Blender, After Effects, Photoshop, and Illustrator, producing social-ready deliverables in multiple formats optimized for web and marketing campaigns and ensuring timely, polished results.

See more

Language

English
Fluent
Urdu
Fluent
German
Beginner

Work Experience

3D Artist at Self-employed
January 1, 2022 - Present
Delivered 3D product animations and photoreal renders for 50+ clients across 100+ projects. Crafted visual storytelling through shot design, camera work, and pacing to convey product value. Managed full pipeline in Blender, After Effects, Photoshop, and Illustrator for seamless project execution. Created social-ready deliverables in multiple formats/aspect ratios optimized for web and marketing campaigns.
Video Editor at Freelancing
July 1, 2020 - January 1, 2022
Managed end-to-end post-production, from selects to final exports, ensuring timely delivery and high-quality output. Edited short-form and long-form videos, achieving cinematic pace with tight cuts, clean flow, and clear message delivery. Built social-first deliverables (Reels/Shorts/ads), exporting in multiple aspect ratios with platform-safe framing.
Graphic Designer at Self-employed
January 1, 2018 - January 1, 2020
Designed brand and marketing graphics that reinforced brand identity with a minimalist, premium aesthetic. Built brand-aligned layouts using strong typography, spacing, and hierarchy for a premium look. Created social media posts, banners, thumbnails, and marketing creatives that increased audience engagement and readability. Collaborated with clients to clarify objectives, incorporate feedback, and deliver final assets that met brand standards.

Education

A-Levels at Beaconhouse College Program
January 11, 2030 - January 1, 2024
O-Levels at Beaconhouse School System
January 11, 2030 - January 1, 2022

Qualifications

Graphic Designing
January 11, 2030 - March 1, 2026
Social Media Marketing
January 11, 2030 - March 1, 2026
Video Editing
January 11, 2030 - March 1, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services
    paper QUANTUM BIT — POCKET COMPUTE CONCEPT

    A cinematic concept animation for a pocket-sized compute device designed to feel engineered, precise, and ahead of its time.
    The direction was dark and minimal, high-contrast lighting, macro close-ups, and deliberate camera motion to highlight surface detail, industrial materials, and scale. Every frame was built to make a small device feel monumental.
    Modeled, shaded, lit, animated, and rendered entirely in Blender, with texture refinement in Photoshop and final compositing and color grading in After Effects.