Hello! I'm Shania Phelan, a passionate 3D artist based in Boston, specializing in creating game-ready assets, characters, and environments for training simulations and VR experiences. I thrive in collaborative teams, follow 3D pipeline procedures, and enjoy solving visual and technical challenges from concept to polish. With a background in Computer Animation from Full Sail University and hands-on experience across Unity, Unreal, and motion capture workflows, I craft plausible hair, cloth, and rig-ready topologies, and I love bringing ideas to life through lighting, texture, and storytelling.

Shania Phelan

Hello! I'm Shania Phelan, a passionate 3D artist based in Boston, specializing in creating game-ready assets, characters, and environments for training simulations and VR experiences. I thrive in collaborative teams, follow 3D pipeline procedures, and enjoy solving visual and technical challenges from concept to polish. With a background in Computer Animation from Full Sail University and hands-on experience across Unity, Unreal, and motion capture workflows, I craft plausible hair, cloth, and rig-ready topologies, and I love bringing ideas to life through lighting, texture, and storytelling.

Available to hire

Hello! I’m Shania Phelan, a passionate 3D artist based in Boston, specializing in creating game-ready assets, characters, and environments for training simulations and VR experiences. I thrive in collaborative teams, follow 3D pipeline procedures, and enjoy solving visual and technical challenges from concept to polish.

With a background in Computer Animation from Full Sail University and hands-on experience across Unity, Unreal, and motion capture workflows, I craft plausible hair, cloth, and rig-ready topologies, and I love bringing ideas to life through lighting, texture, and storytelling.

See more

Language

English
Fluent

Work Experience

3D Media Artist at Tipping Point Solutions
September 1, 2024 - Present
Produce 3D assets for Unity and Unreal Engine training simulations (vehicle parts, environments, character uniforms, fueling stations, and more). Created hairstyles in XGen with a conversion to UE groom cards for game-ready use. Designed and textured characters, uniforms, and props, modifying with rig-ready topology. UV packing and optimization. Developed scene staging with lighting for sequences utilized in training videos and VR. Supported mocap sessions: setup, recording, and animation processing. Blueprint analysis, data collection and task creation for modeling. Cloth simulation. Pose design and stills.
Marketing Specialist at Code Red Audits
September 1, 2024 - September 28, 2025
Designed 2D and 3D artwork for branding and campaigns (illustrations, presentations). Produced brochures, promotional materials, holiday cards, and presentations to support marketing and in-house training. Created alpha maps and brushes for Photoshop.
Guest Character Artist Trainer at Rooster Teeth/Fun Haus (Youtube Miniseries)
July 1, 2020 - Present
Guided creators through the workflow of Zbrush to sculpt a character bust. Featured in FunHaus 'Back to School Sessions' (Youtube, 2020).
3D Media Artist at Tipping Point Solutions
September 1, 2024 - Present
Produce 3D assets for Unity and Unreal Engine training simulations (vehicle parts, environments, character uniforms, fueling stations, and more). Created hairstyles in Xgen with a conversion to UE groom cards for game-ready use. Designed and textured characters, uniforms, and props, modifying with rig-ready topology. UV packing and optimization. Developed scene staging with lighting for sequences utilized in training videos and VR. Supported mocap sessions: setup, recording, and animation processing. Cloth simulation. Pose design and stills.
Marketing Specialist at Code Red Audits
September 1, 2024 - September 28, 2025
Designed 2D and 3D artwork for branding and campaigns (illustrations, presentations). Produced brochures, promotional materials, holiday cards, and presentations to support marketing and in-house training. Created alpha maps and brushes for Photoshop.
Guest Character Artist Trainer at Rooster Teeth/Fun Haus
July 1, 2020 - September 28, 2025
Guided creators through the workflow of Zbrush to sculpt a character bust. Featured in FunHaus ‘Back to School Sessions’ (YouTube, 2020).
3D Media Artist at Tipping Point Solutions
September 1, 2024 - November 25, 2025
Produce 3D assets for Unity and Unreal Engine training simulations (vehicle parts, environments, character uniforms, fueling stations, and more). Created hairstyles in XGen with a conversion to UE groom cards for game-ready use. Designed and textured characters, uniforms, and props, modifying with rig-ready topology. UV packing and optimization. Developed scene staging with lighting for sequences utilized in training videos and VR. Supported mocap sessions: setup, recording, and animation processing. Blueprint analysis, data collection and task creation for modeling. Cloth simulation. Pose design and stills.
Marketing Specialist at Code Red Audits
September 1, 2024 - September 1, 2024
Designed 2D and 3D artwork for branding and campaigns (illustrations, presentations). Produced brochures, promotional materials, holiday cards, and presentations to support marketing and in-house training. Created alpha maps and brushes for Photoshop. Event/Trade Show Coordination. Photography.
Guest Character Artist Trainer at Rooster Teeth/Fun Haus (Youtube Miniseries)
July 31, 2020 - July 31, 2020
Guided creators through the workflow of Zbrush to sculpt a character bust. Featured in FunHaus ‘Back to School Sessions’ (Youtube, 2020).
Guest Character Artist Trainer at Rooster Teeth/Fun Haus
July 31, 2020 - July 31, 2020
Guided creators through the workflow of ZBrush to sculpt a character bust. Featured in Funhaus 'Back to School Sessions' (YouTube, 2020).

Education

B.S. in Computer Animation at Full Sail University
January 11, 2030 - June 1, 2019
Certificates in Human Anatomy, Creature / Animal Sculpting, Facial Sculpting, and Hair Creation for Games at CG Master Academy
January 11, 2030 - September 28, 2025
B.S. in Computer Animation at Fullsail University
January 11, 2030 - June 1, 2019
Certificates in Human Anatomy, Creature /Animal Sculpting, Facial Sculpting, and Hair Creation for Games at CG Master Academy
January 11, 2030 - September 28, 2025
Bachelor's degree in Computer Animation at Fullsail University
January 11, 2030 - June 1, 2019
Certificates in Human Anatomy, Creature / Animal Sculpting, Facial Sculpting, and Hair Creation for Games at CG Master Academy
January 11, 2030 - November 25, 2025
Bachelor’s degree in Computer Animation at Full Sail University
January 11, 2030 - June 1, 2019
Certificates in Human Anatomy, Creature / Animal Sculpting, Facial Sculpting, and Hair Creation for Games at CG Master Academy
January 11, 2030 - November 25, 2025

Qualifications

B.S. in Computer Animation
January 11, 2030 - June 1, 2019
Certificates in Human Anatomy, Creature / Animal Sculpting, Facial Sculpting, and Hair Creation for Games
January 11, 2030 - September 28, 2025
Human Anatomy
January 11, 2030 - September 28, 2025
Creature / Animal Sculpting
January 11, 2030 - September 28, 2025
Facial Sculpting
January 11, 2030 - September 28, 2025
Hair Creation for Games
January 11, 2030 - September 28, 2025
Human Anatomy Certificate
January 11, 2030 - November 25, 2025
Creature / Animal Sculpting Certificate
January 11, 2030 - November 25, 2025
Facial Sculpting Certificate
January 11, 2030 - November 25, 2025
Hair Creation for Games Certificate
January 11, 2030 - November 25, 2025
Human Anatomy Certificate
January 11, 2030 - November 25, 2025
Creature/Animal Sculpting Certificate
January 11, 2030 - November 25, 2025
Facial Sculpting Certificate
January 11, 2030 - November 25, 2025
Hair Creation for Games Certificate
January 11, 2030 - November 25, 2025

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services