Available to hire
Hello! I’m Shania Phelan, a passionate 3D artist based in Boston, specializing in creating game-ready assets, characters, and environments for training simulations and VR experiences. I thrive in collaborative teams, follow 3D pipeline procedures, and enjoy solving visual and technical challenges from concept to polish.
With a background in Computer Animation from Full Sail University and hands-on experience across Unity, Unreal, and motion capture workflows, I craft plausible hair, cloth, and rig-ready topologies, and I love bringing ideas to life through lighting, texture, and storytelling.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Work Experience
3D Media Artist at Tipping Point Solutions
September 1, 2024 - PresentProduce 3D assets for Unity and Unreal Engine training simulations (vehicle parts, environments, character uniforms, fueling stations, and more). Created hairstyles in XGen with a conversion to UE groom cards for game-ready use. Designed and textured characters, uniforms, and props, modifying with rig-ready topology. UV packing and optimization. Developed scene staging with lighting for sequences utilized in training videos and VR. Supported mocap sessions: setup, recording, and animation processing. Blueprint analysis, data collection and task creation for modeling. Cloth simulation. Pose design and stills.
Marketing Specialist at Code Red Audits
September 1, 2024 - September 28, 2025Designed 2D and 3D artwork for branding and campaigns (illustrations, presentations). Produced brochures, promotional materials, holiday cards, and presentations to support marketing and in-house training. Created alpha maps and brushes for Photoshop.
Guest Character Artist Trainer at Rooster Teeth/Fun Haus (Youtube Miniseries)
July 1, 2020 - PresentGuided creators through the workflow of Zbrush to sculpt a character bust. Featured in FunHaus 'Back to School Sessions' (Youtube, 2020).
3D Media Artist at Tipping Point Solutions
September 1, 2024 - PresentProduce 3D assets for Unity and Unreal Engine training simulations (vehicle parts, environments, character uniforms, fueling stations, and more). Created hairstyles in Xgen with a conversion to UE groom cards for game-ready use. Designed and textured characters, uniforms, and props, modifying with rig-ready topology. UV packing and optimization. Developed scene staging with lighting for sequences utilized in training videos and VR. Supported mocap sessions: setup, recording, and animation processing. Cloth simulation. Pose design and stills.
Marketing Specialist at Code Red Audits
September 1, 2024 - September 28, 2025Designed 2D and 3D artwork for branding and campaigns (illustrations, presentations). Produced brochures, promotional materials, holiday cards, and presentations to support marketing and in-house training. Created alpha maps and brushes for Photoshop.
Guest Character Artist Trainer at Rooster Teeth/Fun Haus
July 1, 2020 - September 28, 2025Guided creators through the workflow of Zbrush to sculpt a character bust. Featured in FunHaus ‘Back to School Sessions’ (YouTube, 2020).
3D Media Artist at Tipping Point Solutions
September 1, 2024 - November 25, 2025Produce 3D assets for Unity and Unreal Engine training simulations (vehicle parts, environments, character uniforms, fueling stations, and more). Created hairstyles in XGen with a conversion to UE groom cards for game-ready use. Designed and textured characters, uniforms, and props, modifying with rig-ready topology. UV packing and optimization. Developed scene staging with lighting for sequences utilized in training videos and VR. Supported mocap sessions: setup, recording, and animation processing. Blueprint analysis, data collection and task creation for modeling. Cloth simulation. Pose design and stills.
Marketing Specialist at Code Red Audits
September 1, 2024 - September 1, 2024Designed 2D and 3D artwork for branding and campaigns (illustrations, presentations). Produced brochures, promotional materials, holiday cards, and presentations to support marketing and in-house training. Created alpha maps and brushes for Photoshop. Event/Trade Show Coordination. Photography.
Guest Character Artist Trainer at Rooster Teeth/Fun Haus (Youtube Miniseries)
July 31, 2020 - July 31, 2020Guided creators through the workflow of Zbrush to sculpt a character bust. Featured in FunHaus ‘Back to School Sessions’ (Youtube, 2020).
Guest Character Artist Trainer at Rooster Teeth/Fun Haus
July 31, 2020 - July 31, 2020Guided creators through the workflow of ZBrush to sculpt a character bust. Featured in Funhaus 'Back to School Sessions' (YouTube, 2020).
Education
B.S. in Computer Animation at Full Sail University
January 11, 2030 - June 1, 2019Certificates in Human Anatomy, Creature / Animal Sculpting, Facial Sculpting, and Hair Creation for Games at CG Master Academy
January 11, 2030 - September 28, 2025B.S. in Computer Animation at Fullsail University
January 11, 2030 - June 1, 2019Certificates in Human Anatomy, Creature /Animal Sculpting, Facial Sculpting, and Hair Creation for Games at CG Master Academy
January 11, 2030 - September 28, 2025Bachelor's degree in Computer Animation at Fullsail University
January 11, 2030 - June 1, 2019Certificates in Human Anatomy, Creature / Animal Sculpting, Facial Sculpting, and Hair Creation for Games at CG Master Academy
January 11, 2030 - November 25, 2025Bachelor’s degree in Computer Animation at Full Sail University
January 11, 2030 - June 1, 2019Certificates in Human Anatomy, Creature / Animal Sculpting, Facial Sculpting, and Hair Creation for Games at CG Master Academy
January 11, 2030 - November 25, 2025Qualifications
B.S. in Computer Animation
January 11, 2030 - June 1, 2019Certificates in Human Anatomy, Creature / Animal Sculpting, Facial Sculpting, and Hair Creation for Games
January 11, 2030 - September 28, 2025Human Anatomy
January 11, 2030 - September 28, 2025Creature / Animal Sculpting
January 11, 2030 - September 28, 2025Facial Sculpting
January 11, 2030 - September 28, 2025Hair Creation for Games
January 11, 2030 - September 28, 2025Human Anatomy Certificate
January 11, 2030 - November 25, 2025Creature / Animal Sculpting Certificate
January 11, 2030 - November 25, 2025Facial Sculpting Certificate
January 11, 2030 - November 25, 2025Hair Creation for Games Certificate
January 11, 2030 - November 25, 2025Human Anatomy Certificate
January 11, 2030 - November 25, 2025Creature/Animal Sculpting Certificate
January 11, 2030 - November 25, 2025Facial Sculpting Certificate
January 11, 2030 - November 25, 2025Hair Creation for Games Certificate
January 11, 2030 - November 25, 2025Industry Experience
Media & Entertainment, Gaming, Education, Software & Internet, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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