I’m Shaun Johnston, a Principal Gameplay Animator and Real-Time Animation Systems Specialist with 25+ years of experience shipping 16 released titles across AAA, MMO, live-service, PC, and console game development. I specialize in solving production animation challenges where gameplay responsiveness, motion capture, keyframe animation, engine implementation, tools, workflows, and production constraints intersect.
I thrive on cross-disciplinary collaboration with engineering, design, technical animation, and production teams to turn animation goals into scalable gameplay systems. I’m excited to explore new workflows, AI-assisted motion, and realtime pipelines in Unreal Engine 5 and Unity, while continuing to refine facial animation, mocap evaluation, and authoring tooling for robust gameplay experiences.
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Motion Capture Reel: (Password: Mocap)
(Password: sjreel)
(Password: sjfpreel)
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