Shawn Locklear

Available to hire

Check out my work here! _Website not available.

Projects · 2

Windwalk logo
3D Gameplay Animator
3D Gameplay Animator
Windwalk Games · Full-timeWindwalk Games · Full-time
Aug 2022 - Jul 2025 · 3 yrsAug 2022 to Jul 2025 · 3 yrs
Remote · RemoteRemote · Remote
Animate & rig player characters, enemies, bosses, npcs & environmental props for the roguelike game “SWORN”.

Collaborated with my fellow game designer to ensure gameplay felt great for the player on several weapon animations such as a sword, long sword, bow, heavy hammer, canon gun & different magical weapons.

Ensured animations & rigs imported smoothly into Unity, if not I would always find a way to resolve & identify the issue.

Took feedback from my art director on animations for necessary gameplay animations & created animations from storyboards for boss cutscenes.

Collaborated with 3D artist on the team to also ensure models wireframes would be suffice for certain animations on characters, enemies, bosses, npcs & environmental props.

Created several quadrupeds & mythical like creatures such as dragons, cats & birds

Programs- Blender, Unity.

Platforms- PC, Playstation 5, Xbox, Nintendo Switch (Shipped)

  • 3D Animator
  • 3D Modeler
  • Animator
  • +4

Windwalk logo
3D Gameplay Animator
3D Gameplay Animator
Windwalk Games · Full-timeWindwalk Games · Full-time
Aug 2022 - Jul 2025 · 3 yrsAug 2022 to Jul 2025 · 3 yrs
Remote · RemoteRemote · Remote
Animate & rig player characters, enemies, bosses, npcs & environmental props for the roguelike game “SWORN”.

Collaborated with my fellow game designer to ensure gameplay felt great for the player on several weapon animations such as a sword, long sword, bow, heavy hammer, canon gun & different magical weapons.

Ensured animations & rigs imported smoothly into Unity, if not I would always find a way to resolve & identify the issue.

Took feedback from my art director on animations for necessary gameplay animations & created animations from storyboards for boss cutscenes.

Collaborated with 3D artist on the team to also ensure models wireframes would be suffice for certain animations on characters, enemies, bosses, npcs & environmental props.

Created several quadrupeds & mythical like creatures such as dragons, cats & birds

Programs- Blender, Unity.

Platforms- PC, Playstation 5, Xbox, Nintendo Switch (Shipped)

  • 3D Animator
  • Animation Director

Work experience· 8 roles

3D Animator · Bender Games (SAGE)May 2026 – Present · 7 mos

Create gameplay animations and rigs for a cozy multiplayer game; develop animation rigs for wizard frogs and amorphous creatures; implement gameplay animations in Unreal Engine 5.

3D Freelance Animator · Beef Noodle StudioMar 2026 – May 2026 · 3 mos

Create stylized animations for a new upcoming space-themed co-op game; build different animation rigs for humans and creatures; animate social media videos featuring game characters.

3D Contract Animator · Windwalk Games (SWORN)Oct 2025 – Nov 2025 · 2 mos

Collaborated with technical artists to create new boss animation for gameplay and cutscenes; built rigs supporting multiple weapons and props; incorporated team feedback to maintain quality; ensured animations imported correctly & collaborated with designers on pose changes for attacks.

3D Gameplay Animator · Windwalk GamesAug 2022 – Jul 2025 · 3 yrs
3D Principal Animator · Windwalk Games (SWORN)Aug 2022 – Jul 2025 · 3 yrs
3D Animator · PirateCoAug 2022 – Aug 2025 · 3 yrs 1 mo
3D Animator · Symbiotic GamesFeb 2022 – Aug 2025 · 3 yrs 7 mos
3D Gameplay Animator · PiratCoMar 2021 – Aug 2022 · 1 yr 6 mos

Education

Game Art Degree · Full Sail University2017 – 2020
Bachelor of Science Degree in Game Art · Full Sail University2017 – 2020

Certifications and awards

Game Production Award2020 – 2025

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