Senior game audio professional with 23+ years of experience delivering original music, sound design, and interactive audio across AA, PC, and mobile titles. I specialize in real-time and adaptive audio systems, procedural audio, and Unreal Engine 5 implementation, while also leading audio pipelines and mentoring teams to ship across multiple platforms. Beyond games, I produce high-quality music for commercials and large-scale events, partnering closely with creative and production stakeholders to deliver consistent, high-impact audio. I enjoy collaborating with design, narrative, and programming teams to define audio direction and solve technical and runtime integration challenges.

Shazrin Saleh

Senior game audio professional with 23+ years of experience delivering original music, sound design, and interactive audio across AA, PC, and mobile titles. I specialize in real-time and adaptive audio systems, procedural audio, and Unreal Engine 5 implementation, while also leading audio pipelines and mentoring teams to ship across multiple platforms. Beyond games, I produce high-quality music for commercials and large-scale events, partnering closely with creative and production stakeholders to deliver consistent, high-impact audio. I enjoy collaborating with design, narrative, and programming teams to define audio direction and solve technical and runtime integration challenges.

Available to hire

Senior game audio professional with 23+ years of experience delivering original music, sound design, and interactive audio across AA, PC, and mobile titles. I specialize in real-time and adaptive audio systems, procedural audio, and Unreal Engine 5 implementation, while also leading audio pipelines and mentoring teams to ship across multiple platforms.

Beyond games, I produce high-quality music for commercials and large-scale events, partnering closely with creative and production stakeholders to deliver consistent, high-impact audio. I enjoy collaborating with design, narrative, and programming teams to define audio direction and solve technical and runtime integration challenges.

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Work Experience

Composer / Sound Designer at Mon.Co (formerly LiquidX)
November 1, 2024 - June 30, 2026
Delivered music, SFX, and real-time audio implementation for Warden’s Ascent. Designed and implemented adaptive music systems in Unreal Engine 5, collaborating with programmers to resolve engine-level audio issues. Defined audio direction with narrative and game design teams, and built scalable audio asset workflows aligned with production schedules.
Composer / Sound Designer at Streamline Studios
March 1, 2018 - October 31, 2024
Worked on Nightstream, Bake ‘n Switch, and Upin Ipin Universe, delivering music and sound design for client-facing and co-development projects. Implemented real-time audio in Unreal Engine 5 using FMOD and Wwise, and designed procedural ambience and adaptive music systems. Served as a senior audio point-of-contact during client and internal milestone reviews, resolving complex integration and runtime audio issues across projects.
Composer / Sound Designer at Boomzap Entertainment
July 1, 2010 - June 30, 2017
Led audio for multiple casual PC titles as an audio lead, supervising and mentoring 4 audio staff (2 composers, 2 sound designers). Coordinated audio implementation with programmers and owned audio asset lists, schedules, and quality control to support production delivery.
Audio Director at GameBrains
November 1, 2002 - June 30, 2010
Established project-wide audio vision, workflows, and standards for console-era productions on PS2, GameCube, and Game Boy Advance. Implemented audio using Nintendo proprietary toolchains and led cross-team collaboration with art, design, and programming to deliver consistent audio experiences.

Education

Bachelor of Music (Music Technology) at Queensland Conservatorium, Griffith University
January 1, 2000 - January 1, 2000
Diploma in Audio Engineering at Ocean Institute of Audio Technology
January 11, 2030 - August 3, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment