Senior game audio professional with 23+ years of experience delivering original music, sound design, and interactive audio across AA, PC, and mobile titles. I specialize in real-time and adaptive audio systems, procedural audio, and Unreal Engine 5 implementation, while also leading audio pipelines and mentoring teams to ship across multiple platforms.
Beyond games, I produce high-quality music for commercials and large-scale events, partnering closely with creative and production stakeholders to deliver consistent, high-impact audio. I enjoy collaborating with design, narrative, and programming teams to define audio direction and solve technical and runtime integration challenges.
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