Shenura Perera
I’m Shenura Perera, a Technical Artist focused on real-time 3D and interactive experiences, with hands-on experience using Unreal Engine, Blender, and Maya.
About
I’m Shenura Perera, a Technical Artist focused on real-time 3D and interactive experiences, with hands-on experience using Unreal Engine, Blender, and Maya. I specialize in 3D animation, character rigging, mocap workflows, VR development, and performance-focused game asset optimization, bridging artistic intent with technical implementation.
I enjoy building optimized, engaging environments and characters—whether integrating mocap into production pipelines, collaborating with developers and artists for smooth Unreal Engine workflows, or developing immersive VR applications like a mental wellness project with real-time conversational AI. I’m detail-oriented, quick to adapt, and motivated to deliver reliable results in collaborative development settings.
- 2 years' experience
- Joined October 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
More experts in Colombo, Sri Lanka
Work experience
Created and maintained character rigs in Maya to support animation and gameplay needs. Worked with motion capture (mocap) data including cleaning, retargeting, and integrating animations into production pipelines. Coordinated with artists and developers to ensure smooth animation-to-Unreal Engine workflows, and optimized rigs and animation assets for real-time game performance.
Built and managed personal creative brand(s) specializing in 3D animation, modeling, and game asset design. Produced original 3D content using Blender, product visualizations, environments, and short animations. Demonstrated leadership through clear client communication and delivered projects reliably across both freelance and self-initiated work.
Education
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