I am an experienced and versatile Senior Unity Developer with over 6 years of expertise in building, optimizing, and scaling mobile and cross-platform games. I specialize in architecting gameplay systems, leading remote development teams, and integrating monetization features such as in-app purchases and ads. My strong background in performance optimization, test-driven development, and platform-specific integrations (iOS/Android) drives me to create seamless player experiences with clean, maintainable code. Currently, I am developing and optimizing a Unity-based gamification app designed for medication adherence, implementing paywall models and working collaboratively with backend development for seamless synchronization and user authentication. I enjoy working cross-functionally to plan and strategize upcoming features and continuously improve UI/UX for an engaging and stable gaming experience.

Dldditi Dlsi Shime Tadic

I am an experienced and versatile Senior Unity Developer with over 6 years of expertise in building, optimizing, and scaling mobile and cross-platform games. I specialize in architecting gameplay systems, leading remote development teams, and integrating monetization features such as in-app purchases and ads. My strong background in performance optimization, test-driven development, and platform-specific integrations (iOS/Android) drives me to create seamless player experiences with clean, maintainable code. Currently, I am developing and optimizing a Unity-based gamification app designed for medication adherence, implementing paywall models and working collaboratively with backend development for seamless synchronization and user authentication. I enjoy working cross-functionally to plan and strategize upcoming features and continuously improve UI/UX for an engaging and stable gaming experience.

Available to hire

I am an experienced and versatile Senior Unity Developer with over 6 years of expertise in building, optimizing, and scaling mobile and cross-platform games. I specialize in architecting gameplay systems, leading remote development teams, and integrating monetization features such as in-app purchases and ads. My strong background in performance optimization, test-driven development, and platform-specific integrations (iOS/Android) drives me to create seamless player experiences with clean, maintainable code.

Currently, I am developing and optimizing a Unity-based gamification app designed for medication adherence, implementing paywall models and working collaboratively with backend development for seamless synchronization and user authentication. I enjoy working cross-functionally to plan and strategize upcoming features and continuously improve UI/UX for an engaging and stable gaming experience.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Advanced
Serbian
Fluent
Macedonian
Fluent

Work Experience

Senior Unity Developer at Mindforce Game Lab
September 1, 2024 - June 14, 2024
Developing and optimizing a Unity-based gamification app for medication adherence, implementing a paywall model for in-app purchases and subscription access. Collaborating with backend development using C# to synchronize data and manage user authentication. Enhancing game performance through rendering and memory optimizations, debugging to improve user experience, and developing native features for Android and iOS. Working cross-functionally with designers and backend engineers and planning features with the product team.
Senior Unity Developer at Nørdlight Games
May 1, 2023 - September 1, 2024
Collaborated with design teams to develop innovative features for a level editor and implemented new functionalities within a Match 3 game switcher. Optimized game performance, ensured code reliability with test-driven development, and applied dependency injection with VContainer. Participated in code reviews and sprint planning while working closely with producers and team members to maintain code quality and project alignment.
Senior Unity Developer at Kwalee
September 1, 2022 - March 1, 2023
Developed and maintained core gameplay mechanics, refactored code for performance and maintainability, collaborated across teams to implement new features, and participated in code reviews. Actively sought new technologies to enhance development capabilities and worked closely with project leads on task prioritization and planning.
Senior Unity Developer at Sayollo → Native Ads for mobile gaming | First gaming purchase platform
March 1, 2021 - August 31, 2022
Implemented Apple Pay and Google Pay solutions for in-game commerce, developed AdTech and e-commerce solutions to improve player experience and revenue generation. Led a Unity development team, utilized async/await pattern and coroutines, established server-client communication, created a native iOS Unity plugin, defined coding standards, authored technical specifications, conducted code reviews, monitored project risks, and provided progress updates.
Unity Developer at Everest Master, Inc.
July 1, 2020 - January 31, 2021
Led a team of interns on multiplayer architecture and system design. Created a custom UI system improving user experience, contributed to scripting, asset creation, and optimization efforts to enhance game performance and stability.
Freelancing Game Developer | C# Programming at Upwork
May 1, 2017 - September 1, 2020
Contributed to the development of a 3D mobile game, designed and programmed unique gameplay mechanics including enemy AI, and created challenging levels. Focused on performance optimization and collaborated with artists on seamless asset integration.
Lead Programmer at Workbench Entertainment
September 1, 2015 - May 1, 2019
Collaborated with system partners to finalize designs and meet project requirements. Maintained existing applications with bug fixes, developed best practices for object-oriented software and database design, and created prototypes in C# and Unity scripting.
Senior Unity Developer at Mindforce Game Lab
September 1, 2024 - June 5, 2024
Developing and optimizing a Unity-based gamification app for medication adherence. Implementing paywall models for in-app purchases and subscriptions, collaborating with backend development using C# for seamless data synchronization and user authentication. Enhancing game performance including rendering, memory management, and stability. Debugging issues to improve user experience and developing native features for Android (Java) and iOS (Swift). Working cross-functionally with designers, backend engineers, and product teams to plan and deliver features while improving UI/UX and strategizing future improvements.
Senior Unity Developer at Nørdlight Games
May 1, 2023 - September 1, 2024
Collaborated closely with design teams to create innovative features for level editors and Match 3 switcher functionality. Optimized game performance and maintained code reliability using test-driven development with Unit and Smoke tests. Implemented dependency injection with VContainer to enhance modularity and maintainability. Participated actively in code reviews promoting best practices and consistency. Worked with producers to plan and organize sprint sessions to align with project goals and timelines.
Senior Unity Developer at Kwalee
September 1, 2022 - March 31, 2023
Developed and maintained core gameplay mechanics, refactored legacy code for performance and maintainability. Collaborated with cross-functional teams including designers, artists, and QA to introduce new features successfully. Contributed to system designs and gameplay mechanics. Worked with project leads to prioritize tasks and engaged in code reviews ensuring code quality. Proactively learned new technologies to improve development capabilities.
Senior Unity Developer at Sayollo → Native Ads for mobile gaming | First gaming purchase platform
March 1, 2021 - August 31, 2022
Implemented Apple Pay and Google Pay solutions to facilitate in-game commerce. Developed AdTech and e-commerce systems to enhance player experience and revenue. Led Unity developer teams providing technical leadership, utilizing asynchronous programming techniques with C# and coroutines. Created SDKs and native iOS plugins for Unity. Established server-client-server communications for synchronization and defined coding and documentation standards. Conducted code reviews, managed work products, and monitored project status identifying risks.
Unity Developer at Everest Master, Inc.
July 1, 2020 - January 31, 2021
Led a team of interns and provided development guidance. Worked on multiplayer architecture involving system designs and feature implementation. Designed workflows and level design plans to streamline development. Created and optimized custom UI systems for enhanced user experience. Contributed to scripting, asset creation, and performance optimization ensuring game stability.
Freelancing Game Developer / C# Programmer at Upwork
May 1, 2017 - September 30, 2020
Contributed to development of a 3D mobile game from early stages through design and programming. Designed unique gameplay mechanics and programmed enemy AI to enrich gameplay experience. Created and balanced challenging levels and optimized game code for performance. Collaborated with artists to seamlessly integrate assets.
Lead Programmer at Workbench Entertainment
September 1, 2015 - May 31, 2019
Collaborated with system partners to finalize project designs and meeting requirements. Maintained and developed bug fixes and patches to improve stability and functionality of applications. Shared best practices in object-oriented development and efficient database design. Created game prototypes in C# based on design concepts.
Senior Unity Developer at Mindforce Game Lab
September 1, 2024 - June 10, 2024
Developed and optimized a Unity-based gamification app for medication adherence, including implementing a paywall model for in-app purchases and subscription access. Collaborated with backend teams using C# for data synchronization and user authentication. Enhanced game performance with rendering and memory management optimizations. Fixed bugs to improve user experience and developed native Android (Java) and iOS (Swift) features. Worked cross-functionally with designers, backend engineers, and product teams to plan upcoming features and improve UI/UX.
Senior Unity Developer at Nørdlight Games
May 1, 2023 - September 1, 2024
Collaborated with design teams to develop innovative features for a level editor and integrated new functionalities within a Match 3 switcher game. Optimized overall game performance to ensure smoother gameplay. Operated in a test-driven development environment including Unit and Smoke Testing. Implemented dependency injection using VContainer for Unity to improve modularity. Participated actively in code reviews and sprint planning, working closely with producers to meet project goals.
Senior Unity Developer at Kwalee
September 1, 2022 - March 1, 2023
Developed and maintained core gameplay mechanics, refactored and cleaned legacy code for improved performance and maintainability. Collaborated with cross-functional teams including designers, artists, and QA to implement new features. Participated in code reviews and prioritized development tasks alongside project leads.
Senior Unity Developer at Sayollo → Native Ads for mobile gaming | First gaming purchase platform
March 1, 2021 - August 1, 2022
Implemented Apple Pay and Google Pay for in-game commerce, developed AdTech and e-commerce solutions to enhance player experience and revenue generation. Led a team of Unity developers providing technical direction. Utilized async/await programming and coroutines in C# for performance improvements. Created SDKs and native iOS plugins to extend Unity capabilities. Defined coding standards and conducted code reviews. Monitored projects for risks and provided regular updates.
Unity Developer at Everest Master, Inc.
July 1, 2020 - January 1, 2021
Led a team of interns, developed multiplayer architecture and custom UI systems. Applied system patterns, level design, and workflow planning. Contributed to scripting, asset creation, and performance optimization for game stability.
Freelancing Game Developing | C# Programming at Upwrok
May 1, 2017 - September 1, 2020
Contributed to the development of a 3D mobile game, handled design and programming roles, designed unique gameplay mechanics including enemy AI, created and balanced levels, and optimized game code for performance. Collaborated with artists to integrate assets smoothly.
Lead Programmer at Workbench Entertainment
September 1, 2015 - May 1, 2019
Collaborated with partners to finalize system designs and met project requirements. Maintained and developed bug fixes and patches to improve stability. Developed and promoted best practices in object-oriented development and database design. Created prototypes using C# and Unity scripting based on design concepts.
Senior Unity Developer at Mindforce Game Lab
September 1, 2024 - Present
Developed and optimized a Unity-based gamification app designed for medication adherence. Implemented a paywall model to manage in-app purchases and subscription access. Collaborated with backend development using C# to ensure seamless data synchronization and user authentication. Enhanced game performance by optimizing rendering, memory management, and overall stability. Debugged and fixed issues to improve user experience and ensure smooth gameplay. Created native features for Android (Java) and iOS (Swift) to enhance app functionality and platform integration. Worked cross-functionally with designers and backend engineers to implement new features and improve UI/UX. Collaborated closely with the product team to plan and strategize upcoming features and improvements for the next quarter.
Senior Unity Developer at Nørdlight Games (Remote)
September 1, 2024 - September 4, 2025
Collaborated closely with design teams to conceptualize and execute innovative features for the level editor to facilitate easy level creation. Demonstrated proficiency in developing and integrating new functionalities within the Switcher (Match 3). Played a pivotal role in optimizing overall game performance, contributing to a smoother and more efficient gaming experience. Successfully operated within a test-driven environment, ensuring reliability and stability of code through comprehensive testing procedures such as Unit Test and Smoke Test. Implemented effective dependency injection techniques using V Container for Unity to enhance code modularity and maintainability. Actively participated in code reviews, providing valuable feedback to enhance code quality and adherence to best practices. Collaborated with team members to ensure code consistency and identify opportunities for improvement. Engaged in constructive discussions during code review sessions to promote knowledge sharing
Senior Unity Developer (Remote) at Kwalee
March 1, 2023 - September 4, 2025
Developed and maintained core gameplay mechanics. Refactored and cleaned up old code to improve performance and maintainability. Collaborated with cross-functional teams, including designers, artists, and QA, to ensure successful implementation of new features. Contributed to the design and implementation of new systems and gameplay mechanics. Worked closely with project leads to prioritize and plan development tasks. Participated in code reviews to ensure high quality and efficient codebase. Actively sought out and learned new technologies and techniques to improve development processes and capabilities.
Senior Unity Developer (Remote) at Sayollo – Native Ads for mobile gaming | First gaming purchase platform
August 1, 2022 - September 4, 2025
Implemented Apple Pay and Google Pay solutions for in-game commerce to facilitate player transactions. Developed AdTech and e-commerce solutions to enhance the player experience and generate revenue. Led a team of Unity developers, providing direction and guidance to ensure successful project completion. Utilized async/await programming with C# and coroutines to improve performance in Unity projects. Created and shared best practices for object-oriented software development, including an SDK for Unity. Established effective server-client-server communication to facilitate data transfer and synchronization. Developed a native iOS plugin for Unity to expand the platform's capabilities. Defined coding and documentation standards to ensure a consistent and maintainable codebase. Wrote technical specifications to clearly communicate project requirements and design ideas. Conducted code reviews and managed work products to ensure high quality and efficiency. Monitored project status and iden
Unity Developer (Remote) at Everest Master, Inc.
January 1, 2021 - September 4, 2025
Led a team of interns, providing guidance and direction to ensure successful project completion. Worked on multiplayer architecture, including the design and implementation of systems and features. Utilized system patterns, level design, and workflow planning to ensure efficient development processes. Created and implemented a custom UI system to improve user experience. Contributed to scripting and asset creation, including optimization for performance. Focused on optimizing game performance and stability through various techniques and best practices.
Freelancing Game Developer | C# Programming (Remote) at Upwrok
September 1, 2020 - September 4, 2025
Contributed to the development of a 3D mobile game from the ground up, taking on a variety of roles including design and programming. Designed and implemented a unique gameplay mechanic and programmed enemy AI to enhance gameplay. Created and balanced levels to provide a challenging and enjoyable player experience. Focused on optimizing game code for improved performance and collaborated with artists to seamlessly integrate their work into the game.
Lead Programmer at Workbench Entertainment
May 1, 2019 - September 4, 2025
Collaborated with systems partners to finalize designs and ensure that all project requirements were met. Actively maintained and developed bug fixes and patch sets for existing applications to improve stability and functionality. Developed and shared best practices for object-oriented software development and efficient database design. Created prototypes using programming languages such as C# and Unity scripting based on design concepts and ideas.
Senior Unity Developer at Mindforce Game Lab
September 1, 2024 - Present
Leading the development and optimization of a Unity-based gamification app focused on medication adherence. Implemented a paywall model to manage in-app purchases and subscription access. Collaborated with backend developers using C# to ensure data synchronization and user authentication. Enhanced game performance through rendering and memory management optimizations. Developed native features for Android (Java) and iOS (Swift) to improve app functionality and platform integration. Closely worked with design and backend teams to implement new features, improve UI/UX, and strategize future improvements with the product team.
Senior Unity Developer at Nørdlight Games
September 1, 2024 - September 4, 2025
Collaborated closely with design teams to conceptualize and execute innovative features for level editor to simplify level creation. Developed and integrated new functionalities within the switcher (Match 3) game. Played a key role in optimizing overall game performance, contributing to a smoother and efficient gaming experience. Worked within a test-driven environment ensuring reliability and stability of code with unit and smoke tests. Implemented dependency injection techniques to improve code modularity and maintainability with V Container for Unity. Actively participated in code reviews and sprint planning sessions to align project goals and timelines.
Senior Unity Developer at Kwalee
March 1, 2023 - September 4, 2025
Developed and maintained core gameplay mechanics. Refactored and cleaned legacy code to enhance performance and maintainability. Collaborated with cross-functional teams including designers, artists, and QA to ensure successful new feature implementation. Contributed to the design and rollout of new systems and gameplay mechanics. Worked closely with project leads to prioritize and schedule development tasks. Took part in code reviews to maintain high-quality and efficient codebase. Proactively learned new technologies to improve development processes and capabilities.
Senior Unity Developer at Sayollo - Native Ads for Mobile Gaming | First Gaming Purchase Platform
August 1, 2022 - September 4, 2025
Implemented Apple Pay and Google Pay solutions for in-game commerce to facilitate player transactions. Developed AdTech and e-commerce solutions to enhance player experience and generate revenue. Led a team of Unity developers providing guidance to ensure successful project completion. Utilized async/await programming patterns with C# and coroutines to boost performance. Created and shared best practices for object-oriented software development including SDK creation for Unity. Established native iOS plugin to expand platform capabilities. Defined coding and documentation standards for consistency and maintainability. Conducted code reviews and managed work products to ensure quality and efficiency. Monitored project status and identified risks, providing updates and recommendations as needed.
Unity Developer at Everest Master, Inc.
January 1, 2021 - September 4, 2025
Led a team of interns, offering guidance and direction to ensure successful project delivery. Worked on multiplayer architecture, designing and implementing systems and features. Applied system patterns, level design, and workflow planning for efficient development. Created and implemented custom UI systems to improve user experience. Contributed to scripting and asset creation including performance optimization. Focused on enhancing game performance and stability using various techniques and best practices.
Freelancing Game Developer | C# Programming at Upwrok
September 1, 2020 - September 4, 2025
Contributed to development of a 3D mobile game from concept to delivery, assuming design and programming roles. Designed and implemented unique gameplay mechanics and programmed enemy AI for enhanced gameplay. Created and balanced levels to provide challenging and enjoyable player experience. Focused on optimizing game code performance while collaborating with artists to integrate their work seamlessly.
Lead Programmer at Workbench Entertainment
May 1, 2019 - September 4, 2025
Collaborated with system partners to finalize designs and ensure project requirements were met. Maintained and developed bug fixes and patch sets for existing applications to improve stability and functionality. Developed and shared best practices for object-oriented software development and efficient database design. Created prototypes using C# and Unity scripting based on design concepts and ideas.

Education

Computer Technology/Computer Systems Technology at HS St. Naum Ohrdiski • Ohrid
January 1, 2017 - May 31, 2017
Computer Technology/Computer Systems Technology at HS St. Naum Ohrdiski
January 1, 2017 - May 31, 2017
Computer Science Engineering at St. Paul the Apostol
January 1, 2017 - December 31, 2017
Computer Technology/Computer Systems Technology at HS St. Naum Ohrdiski
January 1, 2017 - May 1, 2017
Computer Science Engineering at St. Paul the Apostol
January 1, 2017 - December 31, 2017
Computer Technology/Computer Systems Technology HS at St. Naum Ohridski
May 1, 2017 - September 4, 2025
Computer Science Engineering at St. Paul the Apostle
January 11, 2030 - September 4, 2025
Computer Technology/Computer Systems Technology at HS St. Naum Ohridski
May 1, 2017 - September 4, 2025
Computer Science Engineering at St. Paul the Apostle, Ohrid
January 11, 2030 - September 4, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Healthcare, Media & Entertainment