Hi, I’m Daniel McKenzie, a level designer and game designer who focuses on crafting engaging, high-velocity environments in Unreal Engine.
I balance fast-paced action with thoughtful level pacing, building from blockouts into playable spaces that equip players for both solo and co-op experiences. I enjoy creating dynamic POIs, traversable layouts, and clear gameplay flow through iterative design and detailed layouts.
I’ve contributed to projects like The Undead World and Project Kyzen for Impact Theory Games, prototyping game modes, puzzle layouts, and PvP/PvE mechanics. Proficient with Unreal Engine, Unity, Maya, and industry tools, I’m eager to join a team building immersive worlds that challenge players and reward exploration.
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