Hi, I’m Daniel McKenzie, a level designer and game designer who focuses on crafting engaging, high-velocity environments in Unreal Engine. I balance fast-paced action with thoughtful level pacing, building from blockouts into playable spaces that equip players for both solo and co-op experiences. I enjoy creating dynamic POIs, traversable layouts, and clear gameplay flow through iterative design and detailed layouts. I’ve contributed to projects like The Undead World and Project Kyzen for Impact Theory Games, prototyping game modes, puzzle layouts, and PvP/PvE mechanics. Proficient with Unreal Engine, Unity, Maya, and industry tools, I’m eager to join a team building immersive worlds that challenge players and reward exploration.

Daniel McKenzie

Hi, I’m Daniel McKenzie, a level designer and game designer who focuses on crafting engaging, high-velocity environments in Unreal Engine. I balance fast-paced action with thoughtful level pacing, building from blockouts into playable spaces that equip players for both solo and co-op experiences. I enjoy creating dynamic POIs, traversable layouts, and clear gameplay flow through iterative design and detailed layouts. I’ve contributed to projects like The Undead World and Project Kyzen for Impact Theory Games, prototyping game modes, puzzle layouts, and PvP/PvE mechanics. Proficient with Unreal Engine, Unity, Maya, and industry tools, I’m eager to join a team building immersive worlds that challenge players and reward exploration.

Available to hire

Hi, I’m Daniel McKenzie, a level designer and game designer who focuses on crafting engaging, high-velocity environments in Unreal Engine.
I balance fast-paced action with thoughtful level pacing, building from blockouts into playable spaces that equip players for both solo and co-op experiences. I enjoy creating dynamic POIs, traversable layouts, and clear gameplay flow through iterative design and detailed layouts.
I’ve contributed to projects like The Undead World and Project Kyzen for Impact Theory Games, prototyping game modes, puzzle layouts, and PvP/PvE mechanics. Proficient with Unreal Engine, Unity, Maya, and industry tools, I’m eager to join a team building immersive worlds that challenge players and reward exploration.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Level Designer at The Undead World
October 1, 2023 - October 1, 2023
First-person shooter level design focusing on an apocalyptic city; designed levels optimized for single-player and multiplayer; created a dynamic POI with combat encounters and a boss battle; built an underground tunnel beneath the POI; implemented PvP/PvE mechanics; iterated based on player feedback.
Level Designer / World Designer at Project Kyzen (Impact Theory Games)
October 4, 2024 - November 1, 2024
Contributed to a fast-paced third-person shooter by developing a new game mode; designed versatile layouts with mission objectives; created detailed 2D blockouts and varied elevations to support dynamic navigation; prototyped puzzles using Blueprint and documented level pacing and traversal paths.

Education

2:1 at CG Master Academy (CGMA)
January 11, 2030 - January 26, 2026
Course: Computer Game Design Level Design for Games at University of South Wales (USW)
January 11, 2030 - January 26, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet