I’m Shiwen, a game composer working across many styles — emotional orchestral, fantasy adventure, action, cozy, sci-fi, and world-inspired music. I’ve trained under Jason Graves (Dead Space, Tomb Raider) and Timothy Williams (Get Out, Guardians of the Galaxy, Deadpool 2), and received encouragement from Pinar Toprak (Captain Marvel, Fortnite), all of whom helped shape my thematic and storytelling-focused approach. I hold a Wwise certification and have hands-on experience implementing interactive music, understanding how transitions, layers, and loops function inside a game. I’ve collaborated with game developers before and enjoy supporting small teams with clear communication, flexible revisions, and high-quality stems ready for implementation. My goal is always to write music that enhances gameplay, mood, and narrative.

Shiwen Luo

I’m Shiwen, a game composer working across many styles — emotional orchestral, fantasy adventure, action, cozy, sci-fi, and world-inspired music. I’ve trained under Jason Graves (Dead Space, Tomb Raider) and Timothy Williams (Get Out, Guardians of the Galaxy, Deadpool 2), and received encouragement from Pinar Toprak (Captain Marvel, Fortnite), all of whom helped shape my thematic and storytelling-focused approach. I hold a Wwise certification and have hands-on experience implementing interactive music, understanding how transitions, layers, and loops function inside a game. I’ve collaborated with game developers before and enjoy supporting small teams with clear communication, flexible revisions, and high-quality stems ready for implementation. My goal is always to write music that enhances gameplay, mood, and narrative.

Available to hire

I’m Shiwen, a game composer working across many styles — emotional orchestral, fantasy adventure, action, cozy, sci-fi, and world-inspired music. I’ve trained under Jason Graves (Dead Space, Tomb Raider) and Timothy Williams (Get Out, Guardians of the Galaxy, Deadpool 2), and received encouragement from Pinar Toprak (Captain Marvel, Fortnite), all of whom helped shape my thematic and storytelling-focused approach.

I hold a Wwise certification and have hands-on experience implementing interactive music, understanding how transitions, layers, and loops function inside a game. I’ve collaborated with game developers before and enjoy supporting small teams with clear communication, flexible revisions, and high-quality stems ready for implementation. My goal is always to write music that enhances gameplay, mood, and narrative.

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Work Experience

Volunteer Sound Designer/Composer at P1 Virtual Civilization Initiative
February 1, 2024 - June 1, 2024
Volunteer sound designer and composer contributing to game audio assets and score for the initiative.

Education

Bachelor of Music in Music Composition at University of Oregon
January 11, 2030 - January 1, 2016
Master of Music in Music Technology at University of Oregon
January 11, 2030 - January 1, 2023

Qualifications

Audiokinetic Wwise Fundamentals
January 1, 2021 - November 29, 2025
Wwise Interactive Music
January 1, 2022 - November 29, 2025
Performance Optimization (Wwise)
January 1, 2022 - November 29, 2025
ELVTR Music Composition for Games (Exceptional Performance 2025)
January 11, 2030 - January 1, 2025
Cinematic Music Composition (Exceptional Performance 2025)
January 11, 2030 - January 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet