Available to hire
Game developer and game designer specializing in Unreal Engine 5 and Blueprint Visual Scripting, with experience building gameplay systems, interactive mechanics, and cinematic storytelling for first-person games. Strong foundation in gameplay logic and scripting through Lua, and hands-on skills creating 3D assets, UVs, materials, and in-engine sequencing.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Mobile Sales Agent (Altice USA) at Altice USA (Optimum Mobile)
June 1, 2025 - March 1, 2026Provided team leadership and coaching, including performance analysis and problem-solving to support sales outcomes.
Mobile Sales Agent at Altice USA (Optimum Mobile)
June 1, 2025 - March 1, 2026Led team performance through coaching and support. Conducted performance analysis and problem-solving to improve results.
Mobile Sales Agent (Optimum Mobile / Altice USA) at Altice USA (Optimum Mobile)
July 1, 2023 - June 1, 2025Consistently exceeded sales targets through strong communication and customer relationship handling. Worked without direct supervision and maintained high performance.
Mobile Sales Agent at Altice USA (Optimum Mobile)
July 1, 2023 - June 1, 2025Exceeded sales targets consistently through strong communication and customer relations. Provided non-pay/supervisor-level support by maintaining performance and customer engagement.
Game Developer & Game Designer (Unreal Engine 5 / Blueprint Visual Scripting) at Haunted Cruise (Graduation Project)
January 1, 2022 - January 1, 2026Developed a complete gameplay logic using Unreal Engine Blueprint Visual Scripting. Built a reusable first-person interaction framework, programmed object pickup and inspection systems, and created inventory-based gameplay mechanics. Implemented flashlight functionality with animations and input controls, and developed keypad puzzles with password validation. Programmed environmental puzzles using interactive objects, and created gameplay progression and mission logic. Added contextual sound effects for player interactions and integrated cinematic storytelling using the Unreal Engine Sequencer. Scripted ghost encounters and narrative events, and implemented recorded player voice-over narration. Created 3D models, UV maps, materials, and imported assets from Autodesk Maya into Unreal Engine.
Game Play Programmer & Game Designer (Unreal Engine 5) at Gam e/Graduation project: The Haunted Cruise (portfolio/project)
January 1, 2022 - PresentDeveloped a complete first-person gameplay logic system using Unreal Engine Blueprint Visual Scripting. Built reusable interaction frameworks, programmed object pickup and inspection systems, and created inventory-based gameplay mechanics. Implemented flashlight functionality with animations and input controls, designed keypad puzzles with password validation, and programmed environmental puzzles using interactive objects. Developed gameplay progression and mission logic, added contextual sound effects, integrated cinematic storytelling with Unreal Engine Sequencer, and recorded/implemented player voice-over narration. Scripted ghost encounters and narrative events. Created 3D models, UV maps, materials, and imported assets from Autodesk Maya into Unreal Engine.
Education
Bachelor of Digital Media & Game Design at Japanese university (name not specified)
January 1, 2008 - January 1, 2022High school degree at Sanawyaa am aa (name not specified)
January 11, 2030 - July 30, 2026Bachelor of Digital Media & Game Design at Sanawya amaa (High school) & Alexandria? (university details not clearly provided)
January 1, 2008 - January 1, 2022Bachelor of Digital Media & Game Design at Japan University (name not clearly provided)
January 1, 2025 - January 1, 2026Qualifications
Game-related degree (Haunted Cruise graduation project)
January 1, 2022 - July 30, 2026Industry Experience
Gaming, Media & Entertainment, Education, Retail
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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