Available to hire
Hi I am Shreejan from Maryville, IL. I have been in the field of software engineering for almost 6 years now and have good understanding of how to create games or simulation software with Unity game engine. I also have good experience with Unreal engine and have created games and simulation software with Unreal Engine as well.
Skills
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Work Experience
Software Engineer at Center for Crime Science & Violence Prevention (CCSVP)
January 1, 2025 - PresentOwned gameplay system architecture for VR training simulation, enabling pluggable mission modules and 60+ FPS stability across Meta headsets; mentored junior engineers on profiling; reduced scene load time by 50% using Addressables, texture Atlases, and render batching; developed composition-based NPC systems; integrated LLM for dialogue; collaborated with criminal justice researchers for realism in training.
Virtual Reality Engineer Intern at Change Lab
June 1, 2024 - August 1, 2024Developed a Virtual reality and WEBGL simulation experience; reduced the existing software loading time by 80% with baked light, shader and texture optimization; used Figma to prototype; supported cross-platform gameplay features; contributed to creative ideas and technical assessment.
Teaching Assistant — Computer Science at Southern Illinois University Edwardsville
January 1, 2024 - May 1, 2025Taught game design patterns, Unity scripting, game development, gameplay mechanics, physics, AI behaviors, and UI/UX; mentored 40+ future software engineers on scalable architecture, profiling and debugging; helped students achieve 80% load time reduction; introduced new Unity input system and supported Unreal, Godot; created module to teach LLM usage in software development.
Software Engineer (Game Development) at Dreams Quest
November 1, 2022 - December 1, 2023Applied pooling method, factory system to reduce the existing run time lag in RPG mobile game; created MVVM based UI panels, with dependency injection; used Android Logcat and profiler; managed assets with Scriptable Object for 3D objects, audio and sprites; delivered 80% faster load times using Addressables, texture atlases and batching.
Software Engineer (Multiplayer/Game Systems) at Elementos
October 1, 2020 - October 1, 2022Developed PvE combat with state based NPC system and multi-level architecture; engineered PvP gameplay systems with latency tolerant sync and optimized draw calls; implemented PvP features for real time competition with Photon; reduced draw calls and memory leaks using Sprite Atlases, addressables, batching & profiler driven corrections; simulated realistic ballistics with Bezier curves.
Education
Master of Science in Computer Science at Southern Illinois University Edwardsville (SIUE)
January 11, 2030 - December 1, 2025Bachelor of Science in CS & IT at Deerwalk Institute of Technology
January 1, 2021 - January 24, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment, Professional Services
Skills
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