Hi, I’m Shreya Gupta, a VFX artist specializing in real-time visuals using Unreal Engine and Houdini. I craft dynamic visuals ranging from explosions and environmental effects to gameplay-driven interactions, with a strong focus on cinematic quality and performance for mobile and PC games. Based in Mumbai, I work remotely with international teams, designing and implementing Niagara systems, procedural destruction, underwater dynamics, and immersive VFX that enhance storytelling and player immersion.

Shreya Gupta

Hi, I’m Shreya Gupta, a VFX artist specializing in real-time visuals using Unreal Engine and Houdini. I craft dynamic visuals ranging from explosions and environmental effects to gameplay-driven interactions, with a strong focus on cinematic quality and performance for mobile and PC games. Based in Mumbai, I work remotely with international teams, designing and implementing Niagara systems, procedural destruction, underwater dynamics, and immersive VFX that enhance storytelling and player immersion.

Available to hire

Hi, I’m Shreya Gupta, a VFX artist specializing in real-time visuals using Unreal Engine and Houdini. I craft dynamic visuals ranging from explosions and environmental effects to gameplay-driven interactions, with a strong focus on cinematic quality and performance for mobile and PC games.

Based in Mumbai, I work remotely with international teams, designing and implementing Niagara systems, procedural destruction, underwater dynamics, and immersive VFX that enhance storytelling and player immersion.

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Language

English
Fluent
Hindi
Advanced

Work Experience

VFX Artist at CineVisual FX (Remote)
November 1, 2023 - January 1, 2025
Delivered underwater whitewater simulations for 'Adventure Beneath the Sea' using Houdini's FLIP and Whitewater Solver, achieving commercial-grade realism. Enhanced underwater dynamics with bubble trails, foam layers, and turbulent flow. Created controllable glass-shatter and debris systems for cinematic destruction, ensuring cohesive interaction with gameplay systems.
VFX Artist at Freelance – Mumbai (Remote)
November 1, 2024 - January 1, 2025
Created complex destruction effects including realistic collapses and debris using Houdini and Unreal Engine; built Niagara-based VFX for mobile gameplay; designed environmental interactions (dust, wind, leaves, tumbleweed) to enrich world atmosphere; collaborated with designers and TDs to align VFX with game logic.
VFX Artist at Freelance – Mumbai (Remote)
March 1, 2025 - July 1, 2025
Implemented real-time VFX for a mobile game using Unreal Engine and Niagara; optimized particle systems to meet performance targets; developed bird-flock interactions based on Niagara systems; authored ripples, splashes, and water-related effects; prepared asset pipelines and documentation for remote team use.
VFX Artist at Remote CineVisual FX
August 1, 2025 - February 1, 2026
Delivered high-quality underwater VFX and destruction sequences for multiple campaigns using Houdini and Unreal Engine; included bubble trails, debris, fire, smoke, and sparks with RB D and FLIP dynamics; collaborated with art directors to maintain cinematic quality while ensuring real-time performance.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education