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Shubham

Available to hire

I am a 3D artist and hard-surface modeler with more than two years of production experience creating optimized, photorealistic assets for games, AR/VR/XR, ArchViz, and product visualization.

About

I am a 3D artist and hard-surface modeler with more than two years of production experience creating optimized, photorealistic assets for games, AR/VR/XR, ArchViz, and product visualization. I enjoy taking assets from high-poly sculpting and Sub-D modeling through retopology, UV mapping, PBR texturing, baking, and final real-time integration. My workflow includes Maya, 3ds Max, ZBrush, Substance Painter, V-Ray, Unity, and Unreal Engine, with a strong focus on performance, visual quality, and reliable delivery.

  • 5 years' experience
  • Joined March 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Real Estate & Construction
  • Travel & Hospitality
  • Computers & Electronics

Work experience· 5 roles

Concierge (Part-Time) · Second City HousingJan 2025 – Present · 1 yr 11 mos

Manages daily operations and booking systems in a fast-paced professional environment, demonstrating strong communication, organization, and coordination skills transferable to studio production roles.

Concierge · Second City HousingJan 2025 – Present · 1 yr 11 mos

Manage daily operations and booking systems in a fast-paced professional environment, demonstrating strong communication, organization, and coordination skills transferable to studio production roles.

3D Artist · Ananta GamesJan 2022 – Jan 2024 · 2 yrs 1 mo

Modeled and textured AAA-grade hard-surface props and weapons for WWE Mobile and Borderlands 2, following studio polygon budgets and PBR workflows. Managed the full asset pipeline from high-poly sculpting in ZBrush to game-ready low-poly meshes, UV layouts, baking, and Substance Painter texture delivery. Created optimized assets for AR/VR projects and collaborated with designers, technical artists, and developers in an Agile production environment. Delivered assets on schedule within sprint cycles and contributed to multiple shipped game titles.

Freelance 3D Artist · Self-EmployedJan 2021 – Jan 2025 · 4 yrs 1 mo
3D Artist / Level Designer · Ananta GamesJan 2021 – Jan 2024 · 3 yrs 1 mo

Education

MSc Game Development · University of Gloucestershire2024 – 2025
Diploma in Game Art · Arena Animation2020 – 2022

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