I am a 3D artist and hard-surface modeler with more than two years of production experience creating optimized, photorealistic assets for games, AR/VR/XR, ArchViz, and product visualization. I enjoy taking assets from high-poly sculpting and Sub-D modeling through retopology, UV mapping, PBR texturing, baking, and final real-time integration. My workflow includes Maya, 3ds Max, ZBrush, Substance Painter, V-Ray, Unity, and Unreal Engine, with a strong focus on performance, visual quality, and reliable delivery.

Shubham

I am a 3D artist and hard-surface modeler with more than two years of production experience creating optimized, photorealistic assets for games, AR/VR/XR, ArchViz, and product visualization. I enjoy taking assets from high-poly sculpting and Sub-D modeling through retopology, UV mapping, PBR texturing, baking, and final real-time integration. My workflow includes Maya, 3ds Max, ZBrush, Substance Painter, V-Ray, Unity, and Unreal Engine, with a strong focus on performance, visual quality, and reliable delivery.

Available to hire

I am a 3D artist and hard-surface modeler with more than two years of production experience creating optimized, photorealistic assets for games, AR/VR/XR, ArchViz, and product visualization. I enjoy taking assets from high-poly sculpting and Sub-D modeling through retopology, UV mapping, PBR texturing, baking, and final real-time integration. My workflow includes Maya, 3ds Max, ZBrush, Substance Painter, V-Ray, Unity, and Unreal Engine, with a strong focus on performance, visual quality, and reliable delivery.

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Language

English
Advanced

Work Experience

Concierge (Part-Time) at Second City Housing
January 1, 2025 - Present
Manages daily operations and booking systems in a fast-paced professional environment, demonstrating strong communication, organization, and coordination skills transferable to studio production roles.
Concierge at Second City Housing
January 1, 2025 - Present
Manage daily operations and booking systems in a fast-paced professional environment, demonstrating strong communication, organization, and coordination skills transferable to studio production roles.
3D Artist at Ananta Games
January 1, 2022 - January 1, 2024
Modeled and textured AAA-grade hard-surface props and weapons for WWE Mobile and Borderlands 2, following studio polygon budgets and PBR workflows. Managed the full asset pipeline from high-poly sculpting in ZBrush to game-ready low-poly meshes, UV layouts, baking, and Substance Painter texture delivery. Created optimized assets for AR/VR projects and collaborated with designers, technical artists, and developers in an Agile production environment. Delivered assets on schedule within sprint cycles and contributed to multiple shipped game titles.
Freelance 3D Artist at Self-Employed
January 1, 2021 - January 1, 2025
Delivered custom hard-surface props, modular environment assets, and weapon models for clients in indie games, product visualization, and AR/VR projects across the UK and European markets. Produced low-poly, engine-ready assets for Unity and Unreal Engine, optimizing geometry and textures to meet performance targets. Managed client briefs from concept interpretation through modeling, texturing, revisions, and final delivery.
3D Artist / Level Designer at Ananta Games
January 1, 2021 - January 1, 2024
Real-time hard-surface environment creation; designed and textured 3D assets for Unity/Unreal pipelines; created game-ready props and weapons; collaborated with designers and developers; delivered assets for multiple clients.

Education

MSc Game Development at University of Gloucestershire
January 1, 2024 - January 1, 2025
Diploma in Game Art at Arena Animation
January 1, 2020 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Real Estate & Construction, Travel & Hospitality, Computers & Electronics