Shubham
I am a 3D artist and hard-surface modeler with more than two years of production experience creating optimized, photorealistic assets for games, AR/VR/XR, ArchViz, and product visualization.
About
I am a 3D artist and hard-surface modeler with more than two years of production experience creating optimized, photorealistic assets for games, AR/VR/XR, ArchViz, and product visualization. I enjoy taking assets from high-poly sculpting and Sub-D modeling through retopology, UV mapping, PBR texturing, baking, and final real-time integration. My workflow includes Maya, 3ds Max, ZBrush, Substance Painter, V-Ray, Unity, and Unreal Engine, with a strong focus on performance, visual quality, and reliable delivery.
- 5 years' experience
- Joined March 2026
Skills· 13
Languages
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Real Estate & Construction
- Travel & Hospitality
- Computers & Electronics
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Work experience· 5 roles
Manages daily operations and booking systems in a fast-paced professional environment, demonstrating strong communication, organization, and coordination skills transferable to studio production roles.
Manage daily operations and booking systems in a fast-paced professional environment, demonstrating strong communication, organization, and coordination skills transferable to studio production roles.
Modeled and textured AAA-grade hard-surface props and weapons for WWE Mobile and Borderlands 2, following studio polygon budgets and PBR workflows. Managed the full asset pipeline from high-poly sculpting in ZBrush to game-ready low-poly meshes, UV layouts, baking, and Substance Painter texture delivery. Created optimized assets for AR/VR projects and collaborated with designers, technical artists, and developers in an Agile production environment. Delivered assets on schedule within sprint cycles and contributed to multiple shipped game titles.
Education
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