Available to hire
I’m a passionate game developer and designer with strong skills in Unity, C#, and C++. I’m currently pursuing a Master’s in Games at ITU, focusing on the tech track.
I care about writing clean, readable code and always look for opportunities to learn and improve. I have growing experience with Unreal Engine, Blender, and OpenGL, and I’m excited to keep building my skills in these areas.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Unity Developer at PIBOCO
August 1, 2025 - October 15, 2025Unity development
Unity Developer at PIBOCO
August 1, 2025 - October 15, 2025Contributed to Unity-based game development projects; collaborated with cross-functional teams.
Student Unity Developer at PIBOCO
November 1, 2024 - PresentGame and app development using Unity and C#. Provided technical support for the design team.
Unity Game Developer at Flying Ants Studio
July 31, 2024 - July 18, 2025Developed games using Unity3D and C#. Responsibilities included writing and maintaining game code. Led programming on Windmill Warrior, UI programming on Vocab Poker, bug fixes and level implementation on Break It!, and creating cutscenes using timeline and cinemachine.
Unity Game Developer at Flying Ants Studio
July 1, 2024 - October 15, 2025Game development using Unity3D and C#. Lead Programmer for Windmill Warrior; UI Programmer for Vocab Poker; bug fixes for Break It!; created cutscenes using Timeline and Cinemachine.
Unity Game Developer at Flying Ants Studio
July 1, 2024 - October 15, 2025Lead programmer on Windmill Warrior; UI programmer for Vocab Poker; bug fixes; implementing new levels; creating cutscenes using Timeline and Cinemachine.
Unity Game Developer at Flying Ants Studio
July 1, 2024 - October 15, 2025Developed games using Unity3D and C#. Lead Programmer for Windmill Warrior; UI Programmer for Vocab Poker; performed bug fixes and implemented new levels; created cutscenes using Timeline and Cinemachine.
Game Programmer at Holy Cow Productions
February 29, 2024 - July 18, 2025Lead programmer for Kings Royale in a team of 6 including programmers, artists, and designers. Worked on game development using Unity3D and C#. Responsibilities included multiplayer programming using Photon Fusion, Firebase integration, AI programming, project code management, game server programming, and UI programming.
Game Programmer at Holy Cow Productions
February 1, 2024 - October 15, 2025Lead Programmer in a team of 2 programmers, 2 artists and 2 designers on Kings Royale. Unity3D/C# development; Multiplayer programming with Photon Fusion; Firebase integration; AI programming; project code management; Game Server programming; Game UI programming.
Game Programmer at Holy Cow Productions
February 1, 2024 - October 15, 2025Lead Programmer in a small team; multiplayer programming with Photon Fusion; Firebase integration; AI programming; managing project code; game server programming; UI programming.
Game Programmer at Holy Cow Productions
February 1, 2024 - October 15, 2025Lead Programmer on Kings Royale in a small team; Unity3D and C# development; Multiplayer programming with Photon Fusion; Firebase integration; AI programming; project/code management; game server programming; UI programming.
Unity Developer at Light Verse
March 31, 2023 - July 18, 2025Developed hyper-casual and casual games, VR game development, assisted in ideation and game design, pre-production work, AI programming, and multiplayer programming using Photon PUN and Fusion.
Unity Developer at Light Verse
March 1, 2023 - October 15, 2025Developed hyper-casual and casual games; VR game development; ideation and game design; pre-production; AI programming; multiplayer using Photon PUN and Fusion.
Unity Developer at Light Verse
March 1, 2023 - October 15, 2025Developed hyper-casual and casual games; VR game development; ideation and game design; pre-production; AI programming; multiplayer using Photon PUN and Fusion.
Unity Developer at Light Verse
March 1, 2023 - October 15, 2025Developed hyper-casual and casual games; VR game development; ideation and game design; pre-production; AI programming; multiplayer using Photon PUN and Fusion.
Intern Game Developer at Flying Ants Studio
June 30, 2022 - July 18, 2025Developed hyper-casual and casual games. Integrated Firebase, programmed AI, and worked on multiplayer programming using Photon PUN.
Intern Game Developer at Flying Ants Studio
June 1, 2022 - October 15, 2025Developed hyper-casual and casual games; Firebase integration; AI programming; multiplayer using Photon PUN.
Intern Game Developer at Flying Ants Studio
June 1, 2022 - October 15, 2025Developed hyper-casual and casual games; Firebase integration; AI programming; multiplayer programming using Photon PUN.
Intern Game Developer at Flying Ants Studio
June 1, 2022 - October 15, 2025Developed hyper-casual and casual games; Firebase integration; AI programming; multiplayer programming using Photon PUN.
Education
MSc Games Tech Track at IT University of Copenhagen
September 2, 2024 - June 30, 2026MSc Games – Tech Track at IT University of Copenhagen
January 1, 2024 - October 15, 2025B. Tech – Computer Science at JECRC University
January 1, 2018 - January 1, 2022Master of Science in Games – Tech Track at IT University of Copenhagen
January 1, 2024 - October 15, 2025B.Tech – Computer Science at JECRC University
January 1, 2018 - January 1, 2022MSc Games – Tech Track at IT University of Copenhagen
January 1, 2024 - October 15, 2025B. Tech – Computer Science at JECRC University
January 1, 2018 - January 1, 2022Qualifications
BYOG 2023 Winner
January 1, 2023 - December 31, 2023BYOG 2023 Winner
January 1, 2023 - October 15, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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