I’m a Senior 3D Artist with over twenty years of experience delivering high-fidelity assets, environments, characters, and props for AAA games, award-winning mobile titles, and VR/AR simulations.
I thrive in dynamic studio environments, blending technical precision with strong art and design fundamentals to drive production from concept to final ship.
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Here is the proofread and polished version of your project description:
Velo X Aerospace contracted me to create 3D visualization promotional imagery for their early manned quadcopter prototype. As the project progressed, I converted the Maya 3D model into 3D-printable CAD assets, which were used for physical mockups. To further promote the prototype aircraft, I was tasked with creating an optimized 3D model that I converted for X-Plane flight simulation.
Once two flying prototypes were constructed, I updated the simulation model to match the manufactured aircraft. This required considerable remodeling to accommodate numerous structural alterations. The finalized 3D model was a photorealistic match to the fabricated prototype, accurate down to the exact number of rivets in the battery compartment housing, making it highly suitable as a stand-in for print media.
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