I'm a Senior 3D Artist with over twenty years of experience delivering high-fidelity assets, environments, characters, and props for AAA games, award-winning mobile titles, and VR/AR simulations. I thrive in dynamic studio environments, blending technical precision with strong art and design fundamentals to drive production from concept to final ship.

Shylow Barker

I'm a Senior 3D Artist with over twenty years of experience delivering high-fidelity assets, environments, characters, and props for AAA games, award-winning mobile titles, and VR/AR simulations. I thrive in dynamic studio environments, blending technical precision with strong art and design fundamentals to drive production from concept to final ship.

Available to hire

I’m a Senior 3D Artist with over twenty years of experience delivering high-fidelity assets, environments, characters, and props for AAA games, award-winning mobile titles, and VR/AR simulations.

I thrive in dynamic studio environments, blending technical precision with strong art and design fundamentals to drive production from concept to final ship.

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Language

English
Fluent

Work Experience

Senior 3D VR / Simulation Artist at Globalsim / CM-Labs
February 28, 2017 - March 30, 2026
Lead 3D Artist responsible for the creation of complete real-time 3D environments and assets for immersive heavy-equipment training simulations, including VR and multi-axis simulators, using Unity HDRP.
Lead 3D Artist at CastAR
December 31, 2015 - December 30, 2017
Unit art creation for a multi-game launch pack for an AR game console; led artwork for four mini-games and supported cross-team collaboration to fill skill gaps as needed.
Senior 3D Artist at Eat Sleep Play
January 1, 2008 - December 31, 2016
Senior artist on shipped titles; responsibilities included complete design modeling and texturing of environments, props, vehicles, characters, destructibles, particle FX, rigging, and animation for multiple releases including Twisted Metal and Looney Tunes Dash.
3D Artist at Sensory Sweep
December 30, 2004 - December 29, 2008
3D Artist on multiple titles including Justice League Heroes, Nintendo DS; Game Pack - Hasbro / Atari; Hi Hi Puffy AmiYumi - D3 Nintendo DS; Need for Speed: Most Wanted - EA Nintendo DS; Tom & Jerry Tales - WB Nintendo DS; The Da Vinci Code - Sony / 2K PSP; Unshipped: Untitled (Dirty Harry FPS) - WB Nintendo Wii.
Freelance 3d Artist at DBA, Shylow Barker
May 10, 2026 - Present
Lead 3D Artist at CastAR
January 1, 2016 - December 31, 2017
Environment, vehicle, prop, and character modeling for a multi-game launch pack for an augmented reality console; supported texture work, realistic rendering, lighting, animation, AR prototyping, and collaboration with engineers and cross-functional teams.
3D Artist at Sensory Sweep
January 1, 2005 - December 31, 2008
Asset creation for environments, props, vehicles, characters, destructibles, particle FX, UI, and graphic design.

Education

Bachelor of Fine Arts (BFA) at Utah State University
January 11, 2030 - May 11, 2026
Bachelor of Fine Arts (BFA) at Utah State University
January 11, 2030 - May 12, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
    paper Velocitor X‑1 Personal eVTOL

    Here is the proofread and polished version of your project description:

    Velo X Aerospace contracted me to create 3D visualization promotional imagery for their early manned quadcopter prototype. As the project progressed, I converted the Maya 3D model into 3D-printable CAD assets, which were used for physical mockups. To further promote the prototype aircraft, I was tasked with creating an optimized 3D model that I converted for X-Plane flight simulation.

    Once two flying prototypes were constructed, I updated the simulation model to match the manufactured aircraft. This required considerable remodeling to accommodate numerous structural alterations. The finalized 3D model was a photorealistic match to the fabricated prototype, accurate down to the exact number of rivets in the battery compartment housing, making it highly suitable as a stand-in for print media.

    https://www.twine.net/signin