I'm an enthusiastic artist deeply immersed in the dynamic world of game design, dedicated to crafting engaging visuals that elevate gameplay experiences. With a versatile skill set and a keen artistic eye, I contribute meaningfully at every stage of development, from concept to release. I draw my greatest inspiration from the continuous interaction between my team and our players, fueling my passion for creating immersive gaming adventures.

Junhee Kim

I'm an enthusiastic artist deeply immersed in the dynamic world of game design, dedicated to crafting engaging visuals that elevate gameplay experiences. With a versatile skill set and a keen artistic eye, I contribute meaningfully at every stage of development, from concept to release. I draw my greatest inspiration from the continuous interaction between my team and our players, fueling my passion for creating immersive gaming adventures.

Available to hire

I’m an enthusiastic artist deeply immersed in the dynamic world of game design, dedicated to crafting engaging visuals that elevate gameplay experiences. With a versatile skill set and a keen artistic eye, I contribute meaningfully at every stage of development, from concept to release.

I draw my greatest inspiration from the continuous interaction between my team and our players, fueling my passion for creating immersive gaming adventures.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Korean
Fluent

Work Experience

Programmer at Hive Helsinki
January 1, 2024 - September 20, 2025
Programming based on C Language.
Sound Designer at Chamo Games
January 1, 2024 - Present
Sound Designer for Vector Strike, a multiplayer FPS. Composed original music, designed high-quality SFX, integrated audio using Unreal Engine, FMOD, and Wwise; set up Sound Cues, Attenuation, and 3D/Spatial audio; collaborated with game designers, developers, and artists; conducted playtests and fine-tuned assets for timing, balance, and clarity.
Sound Designer at Chamo Games
January 1, 2024 - Present
Composing original music that enhances the game's atmosphere; designing and creating high-quality sound effects; integrating audio using Unreal Engine, FMOD, and Wwise; setting up and managing sound cues, mixes, classes, and attenuation; implementing spatial & 3D audio for positioning and distance-based variation; collaborating with game designers, developers, and artists for seamless integration; playtesting and fine-tuning assets for timing, balance, and clarity.
Composer & Sound Designer at Northern Stars, A Pixel Unitied Studio
January 1, 2022 - Present
Compose music, design sound effects, and integrate audio into Unity; manage and supervise the audio team.
Composer & Sound Designer at Northern Stars, A Pixel United Studio
January 1, 2022 - Present
Composing music, designing sound effects, and integrating audio into the Unity engine; managing and supervising the audio team.
Audio Director & Composer at Wompa
January 1, 2021 - Present
Directed audio for a fitness game with mobile gyro controls; composed original music and coordinated sound design across the project.
Composer & Sound Designer at Dream Catcher
December 31, 2018 - September 20, 2025
Created musical scores and sound design for mobile projects; contributed to overall audio direction and implementation.
Composer & Sound Designer at Planet G
December 31, 2017 - September 20, 2025
Composed music and designed sound for a mobile game, contributing to the overall audio identity and player experience.
Composer & Sound Designer at A Very Hard Game
January 1, 2017 - Present
A Very Hard Game — Mobile Puzzle, Composer & Sound Designer.
Composer & Sound Designer at Planet G
January 1, 2017 - Present
Planet G — Mobile, Submission for ToJam, Composer & Sound Designer.
Composer & Sound Designer at Tangle Pop
January 1, 2017 - Present
Tangle Pop — PC Co-op Puzzle, Submission for ToJam.

Education

Bachelor of Arts in Jazz Studies - Composition at University of the Arts, Philadelphia
January 11, 2030 - January 1, 2015
Programming (C Language) at Hive Helsinki
August 1, 2022 - January 1, 2024
Bachelor of Arts in Jazz Studies - Composition at University of the Arts, Philadelphia, USA
January 11, 2030 - January 1, 2015

Qualifications

NAMM Innovation Award
January 1, 2015 - September 20, 2025
International Student of the Year
January 1, 2014 - September 20, 2025
Official Selection: Holland Animation Film Festival – Winter
January 1, 2016 - September 20, 2025
Holland Animation Festival Official Selection 'Winter'
January 1, 2016 - September 20, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
    Ultimate Survivors_Game project

    Ultimate Survivors is a Unity-based survival game.
    In this project, I managed the entire audio pipeline, covering both sound design and original music composition. From creating immersive soundscapes to ensuring seamless audio integration within the Unity engine, I shaped every aspect of the game’s sonic identity to support its tense and engaging atmosphere.

    Vector Strike Steam Game

    Vector Strike is a fast-paced action game available on Steam.
    For this project, I was responsible for sound design and original music composition, shaping the game’s atmosphere through audio. Beyond asset creation, I also handled implementation inside Unreal Engine, using MetaAudio to integrate and fine-tune interactive sound behaviors directly within the engine. This allowed the audio to dynamically respond to gameplay, enhancing immersion and player experience.