Available to hire
Freelance 3D generalist, compositor, and photography-focused artist with extensive experience creating realtime-ready assets and high-quality CG for games, TV, film, web, and print. Strong background in lighting/shading, rendering pass management, and compositing workflows.
Skilled across low- and high-poly modelling with clean topology, rigging/skin workflows, UVW mapping, photoreal texturing via Photoshop and photogrammetry (including macro capture), and procedural animation. Comfortable managing end-to-end render and compositing pipelines, collaborating with teams, and delivering under tight deadlines.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Work Experience
Freelance 3D Generalist / Compositor / Photographer
February 1, 2008 - August 1, 2026Worked freelance across TV commercials, TV idents, game cinematics, films, print media, 3D for the web, and 3D printed modelling. Completed lighting/shading, modelling, scene management, FX, rendering passes, and compositing for a wide range of clients and productions.
Selected clients include Electric Art, Unlisted, Urban Circus, Mighty Nice, Enlocus Landscape Architects, Apparition Media, Filski Design, Visual Identity, Iloura, Qube Konstruct, ABC, Sauce Studios, Act 3 Animation, Absent Light Studios, Arrow Films, Plastic Wax, Crystalized Studios, 21-19, IE Media, Asprey Creative, Kiltech, Zero One Animation, and KIK group.
Lead Compositor / Lighting TD (also 3D generalist) at Yomp Studios
October 1, 2006 - February 1, 2008Managed the entire rendering pipeline for TV and commercial production. Responsibilities included texturing, shading, lighting, render pass setup, and compositing (in Fusion). Used Maya/mental ray early in tenure, then moved to 3DS Max/Vray. Also contributed to modelling/animation when schedules required. Projects included shorts and TVC work such as car insurance and tram safety content.
3D Generalist at Animal Logic
June 1, 2004 - September 30, 2006Worked on VFX/design tasks across film/TV/commercial contexts. Started on the Farscape mini-series taking shots from layout through to final composite, including Emmy-nominated VFX work. Later contributed to a long-running Cartoon Network project with tasks spanning animation, simulations, modelling, texturing, lighting/shading, and compositing.
3D Modeller / Texture Artist at Immersive Technologies
February 1, 2004 - May 31, 2004Dominantly modelled and textured simulator assets and set up environment layouts for mining sites globally. Focus on accurate asset production and environment preparation for simulation use cases.
3D Designer at Bungarra Software
August 1, 2003 - February 1, 2004Completed a 6-month contract for a PlayStation 2 game for the international market. Tasks included low-poly modelling/texturing/animating for game levels and high-poly modelling/materials/lighting/rendering/compositing for a pre-rendered game introduction. Also supported game packaging and concept art and participated in level testing.
Program pilot contributor (demo game development) at Film and Television Institute (CADSAGAP program)
August 1, 2002 - July 31, 2003Contributed to the pilot of the Centre of Advanced Digital Screen Animation Gaming and Puppetry (CADSAGAP) program. As part of a team of six, developed a PC demo game using the Unreal 2 engine.
Education
TEE (Senior Secondary) - TER 84.5 at Kalamunda Senior High School
January 1, 1999 - January 1, 1999BA (Multimedia Design) at Curtin University
January 1, 2000 - January 1, 2002Qualifications
Industry Experience
Media & Entertainment, Gaming, Education, Computers & Electronics
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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