I’m Simon Uguen, a French 3D character animator and rigger based in Nantes. I focus on character acting, body mechanics, and staging, and I enjoy turning personality into motion through careful pacing and clear visual storytelling. I’ve directed and animated characters end-to-end on a graduation short film, from developing performance and acting choices to building rigs (body, face, deformations, skinning) from scratch. Alongside animation, I automate rigging and pipeline tasks—working with tools like Wrap Faceform, ngSkinTools, Maya/Blender, and Unreal Engine—to speed up production while keeping results production-ready.…

Simon Uguen

I’m Simon Uguen, a French 3D character animator and rigger based in Nantes. I focus on character acting, body mechanics, and staging, and I enjoy turning personality into motion through careful pacing and clear visual storytelling. I’ve directed and animated characters end-to-end on a graduation short film, from developing performance and acting choices to building rigs (body, face, deformations, skinning) from scratch. Alongside animation, I automate rigging and pipeline tasks—working with tools like Wrap Faceform, ngSkinTools, Maya/Blender, and Unreal Engine—to speed up production while keeping results production-ready.…

Available to hire

I’m Simon Uguen, a French 3D character animator and rigger based in Nantes. I focus on character acting, body mechanics, and staging, and I enjoy turning personality into motion through careful pacing and clear visual storytelling.

I’ve directed and animated characters end-to-end on a graduation short film, from developing performance and acting choices to building rigs (body, face, deformations, skinning) from scratch. Alongside animation, I automate rigging and pipeline tasks—working with tools like Wrap Faceform, ngSkinTools, Maya/Blender, and Unreal Engine—to speed up production while keeping results production-ready.

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Language

French
Fluent
English
Advanced

Work Experience

3D Rigging & Pipeline Intern at Silkke Avatar 3D
January 1, 2025 - January 1, 2025
Worked on topology and rigging of 3D body scans of real people. Automated retopology using Wrap Faceform. Wrote Python scripts (Blender & Maya) to generate a temporary rig and fit scan data to the MetaHuman rig in Unreal Engine. Automated rigging workflows via MetaHuman and ran animation tests, including scene lighting and compositing in Unreal Engine.
Lead Animator & Rigger at ESMA Nantes
January 1, 2025 - January 1, 2026
Lead character development and supported pacing/staging with the team. Directed the animation of four characters, tailoring body mechanics and acting to each personality. Built all rigs from scratch for the four characters, including body, face, deformations, and skinning. The jury praised the film as one of its strongest points, and the project received the Best Animation Award at the ESMA graduation ceremony in 2026.
3D Rigging & Pipeline Intern at Silkke Avatar 3D, Nantes
January 1, 2025 - December 31, 2025
Performed topology and rigging of 3D body scans of real people. Automated retopology using Wrap Faceform and built Python scripts in Blender and Maya to create a temporary rig and fit scans to the MetaHuman rig in Unreal Engine. Automated rigging workflows for MetaHuman, ran animation tests on rigged avatars, and supported scene lighting/compositing tasks in Unreal Engine.
Lead Animator & Rigger - Graduation Film at ESMA Nantes
January 1, 2025 - January 1, 2026
Developed character development, pacing, and staging with the team, recognized by the jury as one of the film’s strongest points. Directed animation of four characters, tailoring body mechanics and acting to each personality. Designed rigs for all four characters from scratch including body, face, deformations, and skinning. Worked across production to achieve performance-driven, production-ready character setups.
Animation Intern at ESMA Nantes
January 1, 2024 - December 31, 2024
Animated five shots in a realistic style, focusing on subtle character acting. Worked to keep performance details believable and consistent across shots while supporting the overall animation direction of the graduation film “Skel.”
Animation Intern - Graduation Film at ESMA Nantes
January 1, 2024 - December 31, 2024
Animated five shots in a realistic style with a focus on subtle character acting, bringing timing and performance to each scene.
Illustration Intern at Le Mékano coworking space, Rezé
January 1, 2020 - December 31, 2020
Collaborated with illustrator Camille Nicolazzi and painter Nicolas Bertaud on client projects, supporting illustration production for external work in a studio environment.

Education

3D Animation - Graduate at ESMA Nantes
January 1, 2022 - January 1, 2026
Illustration - Graduate at PIVAUT Nantes
January 1, 2016 - January 1, 2020
Scientific Baccalauréat at Lycée René Descartes, Rennes
January 1, 2016 - January 1, 2016
3D Animation - Graduate at ESMA Nantes
January 1, 2022 - January 1, 2026
Illustration - Graduate at PIVAUT Nantes
January 1, 2016 - January 1, 2020
Scientific Baccalauréat at Lycée René Descartes, Rennes
January 1, 2016 - December 31, 2016
Graduate - 3D Animation at ESMA Nantes
January 1, 2022 - January 1, 2026
Graduate - Illustration at PIVAUT Nantes
January 1, 2016 - January 1, 2020
Scientific Baccalauréat at Lycée René Descartes, Rennes
January 1, 2016 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education