Hi, I’m Simone Maccari, a dynamic 3D artist with a strong passion for design, gaming, and new technologies. I specialize in organic, architectural and hard-surface modeling, with hands-on experience in rendering and textures, and I love turning concepts into highly detailed 3D assets for print, AR/VR, and game pipelines. I thrive in multi-disciplinary teams, bring solid communication and collaboration skills, and enjoy working toward clear objectives in sync with colleagues. I’m proactive, adaptable, and eager to contribute to challenging projects while continuously learning from peers.

Simone Maccari

Hi, I’m Simone Maccari, a dynamic 3D artist with a strong passion for design, gaming, and new technologies. I specialize in organic, architectural and hard-surface modeling, with hands-on experience in rendering and textures, and I love turning concepts into highly detailed 3D assets for print, AR/VR, and game pipelines. I thrive in multi-disciplinary teams, bring solid communication and collaboration skills, and enjoy working toward clear objectives in sync with colleagues. I’m proactive, adaptable, and eager to contribute to challenging projects while continuously learning from peers.

Available to hire

Hi, I’m Simone Maccari, a dynamic 3D artist with a strong passion for design, gaming, and new technologies. I specialize in organic, architectural and hard-surface modeling, with hands-on experience in rendering and textures, and I love turning concepts into highly detailed 3D assets for print, AR/VR, and game pipelines.

I thrive in multi-disciplinary teams, bring solid communication and collaboration skills, and enjoy working toward clear objectives in sync with colleagues. I’m proactive, adaptable, and eager to contribute to challenging projects while continuously learning from peers.

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Language

English
Advanced
Italian
Fluent

Work Experience

3D Artist at Nexas r.l.
December 31, 2024 - September 3, 2025
Created highly detailed and optimized 3D models for AR/VR applications including models, textures, and animations. Developed and optimized workflows for creating 3D objects to be inserted into Unity or Unreal Engine.
3D Artist at Similing Terror
December 31, 2025 - September 3, 2025
Created highly detailed and optimized 3D models and textures for PC video games.
3D Artist / Animator at Formula E Roma
December 31, 2021 - September 3, 2025
Created 3D content and related animations for promotional trailers of the Formula E Roma automotive event. Served as professor for courses including 3D digital modeling techniques, animation and texturing, virtual architecture, and videogame screenplay and game design.
3D Artist at D’Arc Studio
December 31, 2021 - September 3, 2025
Created 3D models in collaboration with Wacom during Milan Design Week. Collaborated in the production of video projections for promotion during a jewelry design event. Professor for courses on 3D digital modeling techniques.
3D Artist at Gruppo Activa
December 31, 2021 - September 3, 2025
Created highly detailed and optimized 3D models for AR/VR applications including models, textures, and animations. Developed and optimized workflow for creating 3D objects for Unity and Unreal Engine.
3D Artist at Oniride Studio
December 31, 2021 - September 3, 2025
Created highly detailed and optimized 3D models for AR/VR applications including models, textures, and animations. Developed and optimized the workflow for creation of 3D objects to be inserted into Unity or Unreal Engine.
3D Artist at Nexas s.r.l.
December 31, 2025 - September 3, 2025
Developed and optimized workflows for the creation of 3D objects to be inserted into Unity Engine. Created highly detailed and optimized 3D models for PC video games such as Smiling Terror, including 3D models and textures.
3D Artist at Nexas s.r.l.
January 1, 2024 - September 3, 2025
Created highly detailed and optimized 3D models for AR/VR applications including 3D models, textures, and animations. Developed and optimized workflows for 3D object creation to be used in Unity or Unreal Engine.
3D Artist / Animator at Formula E Roma
December 31, 2021 - September 3, 2025
Created 3D content and related animations for promotional trailers of the Formula E Roma automotive event. Taught courses on 3D digital modeling techniques, animation, texturing, Virtual Architecture, and videogame screenplay and game design.
3D Artist at D’Arc Studio
December 31, 2021 - September 3, 2025
Created 3D models in collaboration with Wacom during Milan Design Week. Collaborated on video projections for promotion during a jewelry design event. Taught courses on 3D digital modeling techniques.
3D Artist at Gruppo Activa
December 31, 2021 - September 3, 2025
Created highly detailed and optimized 3D models for AR/VR applications including models, textures, and animations. Developed and optimized workflows for 3D object creation to be integrated into Unity or Unreal Engine.
3D Artist at Oniride Studio
December 31, 2021 - September 3, 2025
Created highly detailed and optimized 3D models for AR/VR applications including 3D models, textures, and animations. Developed and optimized workflows for 3D object creation to be inserted into Unity or Unreal Engine.
University Professor at Pantheon Design & Technology University Institute
December 31, 2021 - September 3, 2025
Taught courses in 3D digital modeling techniques, animation, texturing, Virtual Architecture, and videogame screenplay and game design.
3D Artist / Animator at Pantheon Design & Technology University Institute
January 1, 2021 - January 1, 2021
Created 3D content and related animations for promotional trailers of Formula Roma automotive event.
Professor at Pantheon Design & Technology University Institute
January 1, 2021 - January 1, 2021
Professor for the course: 3D digital modeling techniques, animation and texturing; Virtual Architecture; Video game script and game design.
3D Artist at Arc Studio
January 1, 2021 - January 1, 2021
Creation of 3D models in collaboration with Wacom during Milan Design Week; collaboration in video projection production for promotion during a jewelry design event.
3D Artist at Studio Loud Rays
January 1, 2021 - January 1, 2021
Creation of highly detailed and optimized 3D models for AR/VR applications; development of workflows for inserting 3D objects into Unity or Unreal Engine.

Education

Degree in Graphic and Multimedia Design at Pantheon Design & Technology University Institute
January 11, 2030 - November 3, 2025
Degree in Product Design at Pantheon Design & Technology University Institute
January 11, 2030 - November 3, 2025

Qualifications

Degree in graphics and multimedia design
January 11, 2030 - September 3, 2025
Degree in Product Design
January 11, 2030 - September 3, 2025
Degree in Graphics and Multimedia Design
January 11, 2030 - September 3, 2025
Degree in Product Design
January 11, 2030 - September 3, 2025

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Other