Available to hire
Versatile 3D Generalist and Lighting Artist with 9+ years in visual effects and animation for film, streaming, and games. Experienced leading small to mid-sized teams to deliver high-quality assets, environments, and full-CG shots across over 100+ TV episodes and feature productions. Skilled at bridging departments and maintaining efficient data flow in complex pipelines. Adept in both creative and technical leadership for lighting, lookdev, and layout.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Advanced
Work Experience
Founder / 3D Supervisor at Rotospace Studios Inc.
March 1, 2020 - PresentFounded and led a 3D design and game studio developing animated shorts and interactive projects in Unreal Engine. Oversaw full pipeline from asset creation to lighting and rendering. Built production workflows for small teams and supervised creative direction.
3D Generalist / Lighting Lead at Barnstorm VFX
August 1, 2023 - October 6, 2025Delivered lighting, lookdev, and layout on high-profile film and TV productions. Led multi-artist teams for complex CG sequences.
3D Generalist / Compositor at Various Calgary & Vancouver Productions
January 1, 2020 - October 6, 2025Credits include Project Blue Book (S1-2), Van Helsing (S1-4), The Order, Wu Assassins, Ghost Wars, SIX, Hell on Wheels. Responsibilities covered set extensions, creature lighting, CG weapons, FX, and on-set supervision support.
3D Generalist / Compositor at Hell On Wheels
December 1, 2015 - October 6, 2025Set extensions, adding mountains, cities, and skies; muzzle flashes, explosive effects, blood hits, and wound enhancements; 3D weapon replacements for final shots.
3D Generalist / Compositor at Van Helsing Season 1
September 1, 2016 - October 6, 20252D set extensions, muzzle flashes, fire enhancements, particle simulations, blood hits and wound enhancements; 3D weapon replacements for final shots.
3D Generalist / Compositor at Ghost Wars Season 1
December 1, 2017 - October 6, 20253D set extensions, muzzle flashes, blood and flame FX, and final compositing for forthcoming shots.
3D Generalist at Project Blue Book Season 1
August 1, 2018 - October 6, 20253D asset creation for a 1950s American city; texturing, layout, lighting for VRay; built 3D assets including rockets, gantry, silos and military vehicles.
3D Generalist / Compositor at The Order Season 1
July 1, 2019 - October 6, 20253D weapon replacements, texture, layout, lighting for final compositions; rigging and animation for scenes.
3D Generalist / Compositor at Wu Assassin Season 1
September 1, 2019 - October 6, 20253D weapon FX, set extensions for green-screen replacement; roto and pre-compositing for final integration; on-set and post work.
3D Generalist / FX Artist at Van Helsing Season 4
March 1, 2020 - October 6, 2025Houdini cloud FX environment for flying sequences; Houdini smoke FX on aircraft; interactive FX rain and environment FX; lookdev and final comp work.
Founder/3D Supervisor at RotoSpace Studios Inc.
March 1, 2020 - PresentFounder/3D Supervisor; 3D design and game studio using Unreal Engine to develop animated movies and games.
3D Generalist at Barnstorm VFX
August 31, 2023 - October 6, 2025Avatar: The Last Airbender and Thor: Love and Thunder work including layout, lookdev, lighting; hero creature rigs and FX; contributed across multiple seasons and 100+ shots.
3D Generalist at Project Blue Book Season 2 (Freelance)
March 1, 2023 - October 6, 20253D asset creation of military aircraft including helicopters; pre-visualization, layout, lookdev, rigging/animation of ships, planes and camera rigs.
Education
Associate Degree, Film & Video Production (Post-Production Focus) at Southern Alberta Institute of Technology (SAIT)
January 1, 2012 - January 1, 2014Associate's Degree in Film And Video Production at Southern Alberta Institute of Technology
January 1, 2012 - January 1, 2014Qualifications
Industry Experience
Media & Entertainment, Gaming
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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