Independent game developer and mod/open-source contributor building and maintaining gameplay mods used by thousands of players. I work across C#, Unity, and Unreal Engine, reverse-engineering and extending existing systems to improve balance, stability, and multiplayer gameplay.

Brendan Smith

Independent game developer and mod/open-source contributor building and maintaining gameplay mods used by thousands of players. I work across C#, Unity, and Unreal Engine, reverse-engineering and extending existing systems to improve balance, stability, and multiplayer gameplay.

Available to hire

Independent game developer and mod/open-source contributor building and maintaining gameplay mods used by thousands of players. I work across C#, Unity, and Unreal Engine, reverse-engineering and extending existing systems to improve balance, stability, and multiplayer gameplay.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Javanese
Intermediate

Work Experience

Independent Game Developer | Mod & Open Source Contributor
January 1, 2024 - Present
Developed and maintained gameplay mods used by thousands of players, implementing new mechanics, balance changes, and stability improvements in C#, Unity, and Unreal Engine. Reverse-engineered Space Station 14 systems to implement new features, refine gameplay logic, and resolve bugs using Git-based collaborative workflows. Collaborated with open-source contributors to design, implement, and refine gameplay systems based on community testing and player feedback.
Independent Game Developer (Mod & Open Source Contributor) at Independent
January 1, 2024 - Present
Developed and maintained gameplay mods used by thousands of players, implementing new mechanics, balance changes, and stability improvements in C#, Unity, and Unreal Engine. Reverse-engineered existing Space Station 14 systems to add features, refine gameplay logic, and resolve bugs. Collaborated with open-source contributors to design, implement, and refine gameplay systems based on community testing and player feedback using Git-based development workflows.
Gameplay Programmer at Opera Skunk
January 1, 2017 - December 31, 2017
Developed modular abilities across 6 unique characters in Unity using C#, enabling designers to iterate on gameplay mechanics. Collaborated with animators to integrate assets with modular abilities while exposing key variables for real-time gameplay tuning and balance. Maintained production builds, resolved gameplay defects, and iterated on features through internal testing and playtest feedback.

Education

Bachelors of Computer Science at Arizona State University
January 11, 2030 - May 1, 2026
Certificate in Computer Gaming at Arizona State University
January 11, 2030 - May 1, 2026
Associates of Science (Game Programming) at University of Advancing Technology
January 11, 2030 - May 1, 2018
Bachelors of Computer Science at Arizona State University
January 11, 2030 - May 1, 2026
Certificate in Computer Gaming at Arizona State University
January 11, 2030 - May 1, 2026
Associates of Science, Game Programming at University of Advancing Technology
January 11, 2030 - May 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment