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Aaron Drinkwater

Available to hire

I am a confident, analytical and adaptable professional with a strong background in programming, development, debugging, and software testing.

About

I am a confident, analytical and adaptable professional with a strong background in programming, development, debugging, and software testing. I have years of experience in game development and version control systems, and I bring a solid understanding of game engines, QA workflows, and testing methodologies.

I thrive in deadline-driven environments, take pride in attention to detail, identifying issues, and collaborating effectively across teams. I’m always motivated to learn and contribute efficiently. In my spare time I work on small computer game projects using Unity and Unreal, and I enjoy playing games, reading, watching/playing sports, and socialising with friends and family.

  • 9 years' experience
  • Joined September 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 11 roles

Unity Programmer · Wales InteractiveDec 2025 – Sep 2025

Updated Maid of Sker to the latest Unity version and ported this version of the game to all platforms. Upgraded Maid of Sker from Unity 2019 to Unity 6. Implemented dynamic resolution and upscaling to improve performance across platforms. Managed builds and submissions for all target platforms and consoles. Developed new gameplay features for an unannounced IP.

Unity Programmer · Wales InteractiveJan 2025 – Present · 1 yr 11 mos

During my time at Wales Interactive I worked on updating Maid of Sker to the latest Unity version and porting the game to all platforms. I also contributed to their unannounced IP, upgrading Maid of Sker from Unity 2019 to Unity 6, implementing dynamic resolution and upscaling to improve performance across platforms, and managing builds and submissions for target platforms and consoles. I additionally developed new gameplay features for the unannounced IP.

Associate Programmer · Auroch DigitalDec 2024 – Sep 2025 · 10 mos

Worked on Mars Horizon 2: The Search For Life, in-house Unity project. Established Perforce for source control and Swarm for code reviews. Developed new gameplay features including scan action, arming and disarming payload hotkeys and added orbit line data. Refactored notification and cell state systems to improve maintainability. Implemented asteroid system tooling for artists via shader tools. Added UI with UXML (popups, splash screen, debug menus, resolution options). Fixed numerous bugs and optimised performance.

Associate Programmer · Auroch DigitalJan 2024 – Sep 2025 · 1 yr 9 mos
Junior Programmer · Auroch DigitalDec 2022 – Sep 2025 · 2 yrs 10 mos
Associate Programmer · Auroch DigitalJan 2022 – Jan 2024 · 2 yrs 1 mo
Junior Programmer · Auroch DigitalJan 2022 – Sep 2025 · 3 yrs 9 mos
Freelance Junior Programmer · Auroch DigitalDec 2021 – Sep 2025 · 3 yrs 10 mos

Education

BSc (Hons) Computer Games Technology · University of the West of England2016 – 2020
BSc (Hons) Computer Games Technology · University of the West of England, Bristol, UK2016 – 2020
BSc (Hons) Computer Games Technology · The University of the West of England, Bristol, UK2016 – 2020

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