I am a confident, analytical and adaptable professional with a strong background in programming, development, debugging, and software testing. I have years of experience in game development and version control systems, and I bring a solid understanding of game engines, QA workflows, and testing methodologies. I thrive in deadline-driven environments, take pride in attention to detail, identifying issues, and collaborating effectively across teams. I’m always motivated to learn and contribute efficiently. In my spare time I work on small computer game projects using Unity and Unreal, and I enjoy playing games, reading, watching/playing sports, and socialising with friends and family.

Aaron Drinkwater

I am a confident, analytical and adaptable professional with a strong background in programming, development, debugging, and software testing. I have years of experience in game development and version control systems, and I bring a solid understanding of game engines, QA workflows, and testing methodologies. I thrive in deadline-driven environments, take pride in attention to detail, identifying issues, and collaborating effectively across teams. I’m always motivated to learn and contribute efficiently. In my spare time I work on small computer game projects using Unity and Unreal, and I enjoy playing games, reading, watching/playing sports, and socialising with friends and family.

Available to hire

I am a confident, analytical and adaptable professional with a strong background in programming, development, debugging, and software testing. I have years of experience in game development and version control systems, and I bring a solid understanding of game engines, QA workflows, and testing methodologies.

I thrive in deadline-driven environments, take pride in attention to detail, identifying issues, and collaborating effectively across teams. I’m always motivated to learn and contribute efficiently. In my spare time I work on small computer game projects using Unity and Unreal, and I enjoy playing games, reading, watching/playing sports, and socialising with friends and family.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

Unity Programmer at Wales Interactive
January 1, 2025 - Present
During my time at Wales Interactive I worked on updating Maid of Sker to the latest Unity version and porting the game to all platforms. I also contributed to their unannounced IP, upgrading Maid of Sker from Unity 2019 to Unity 6, implementing dynamic resolution and upscaling to improve performance across platforms, and managing builds and submissions for target platforms and consoles. I additionally developed new gameplay features for the unannounced IP.
Associate Programmer at Auroch Digital
January 1, 2024 - September 9, 2025
Contributed to Mars Horizon 2: The Search For Life (a C# Unity project). The project used Perforce and Swarm for source control and code reviews. Implemented new gameplay features (e.g., scan action, arming/disarming payload hotkeys, and orbit line data), refactored notification and cell state systems for maintainability, added an asteroid system usable by artists via shader tools, and built UI with UXML (popups, splash screen, debug menus, resolution options). Fixed numerous bugs and optimised performance.
Junior Programmer at Auroch Digital
January 1, 2022 - September 9, 2025
Supported in-house projects with programming tasks, debugging, and feature implementation within Unity/C#. Collaborated with the team to improve gameplay systems and performance.
Freelance Junior Programmer at Auroch Digital
January 1, 2021 - September 9, 2025
Provided freelance programming support for in-house projects, contributing to gameplay features and code quality improvements on Unity-based work.
Unity Programmer at Wales Interactive
December 31, 2025 - September 9, 2025
Updated Maid of Sker to the latest Unity version and ported this version of the game to all platforms. Upgraded Maid of Sker from Unity 2019 to Unity 6. Implemented dynamic resolution and upscaling to improve performance across platforms. Managed builds and submissions for all target platforms and consoles. Developed new gameplay features for an unannounced IP.
Associate Programmer at Auroch Digital
December 31, 2024 - September 9, 2025
Worked on Mars Horizon 2: The Search For Life, in-house Unity project. Established Perforce for source control and Swarm for code reviews. Developed new gameplay features including scan action, arming and disarming payload hotkeys and added orbit line data. Refactored notification and cell state systems to improve maintainability. Implemented asteroid system tooling for artists via shader tools. Added UI with UXML (popups, splash screen, debug menus, resolution options). Fixed numerous bugs and optimised performance.
Junior Programmer at Auroch Digital
December 31, 2022 - September 9, 2025
Contributed to in-house IP projects as a junior programmer, implementing gameplay features, fixing bugs, and improving performance across Unity projects.
Freelance Junior Programmer at Auroch Digital
December 31, 2021 - September 9, 2025
Freelance engagements delivering small Unity gameplay features, debugging and maintaining code, and collaborating with designers and artists.
Associate Programmer at Auroch Digital
January 1, 2022 - January 1, 2024
Developed new gameplay features for Mars Horizon 2. Collaborated with designers and QA teams, using Perforce and Swarm for version control and reviews. Used CLion to compile, run, and validate code, to ensure stability and functionality during development of Mars Horizon 2.
Junior Programmer at Auroch Digital
January 1, 2021 - January 1, 2022
Worked on porting Wildermyth to consoles by converting original Java systems to Unity C#. Optimised gameplay for the Nintendo Switch.
Sales Assistant at Superdry
January 1, 2017 - January 1, 2021
Delivered excellent customer service and supported daily store operations. Processed sales, returns, and orders using the till and IT systems.

Education

BSc (Hons) Computer Games Technology at University of the West of England
January 1, 2016 - January 1, 2020
BSc (Hons) Computer Games Technology at University of the West of England, Bristol, UK
January 1, 2016 - January 1, 2020
BSc (Hons) Computer Games Technology at The University of the West of England, Bristol, UK
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet