I’m a 3D character animator with a strong focus on the full animation pipeline—modeling, sculpting, texturing, rigging, and bringing characters to life in engine. I’ve worked on studio-style production projects where I collaborate closely with other 3D artists and sound designers, turning concepts into polished 3D scenes.
I also build and refine assets using industry-standard tools like Blender, Unreal Engine, and Adobe Photoshop, and I’m especially motivated by character work (sculpting, modeling, texture painting, and animation). From education at Hogeschool Howest and BAKKER to internships and a long mentorship, I’ve developed practical, hands-on skills in producing engaging, character-driven visuals.
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3D Character Animation Showreel - Sjoerd Bakker
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