I’m a 3D character animator with a strong focus on the full animation pipeline—modeling, sculpting, texturing, rigging, and bringing characters to life in engine. I’ve worked on studio-style production projects where I collaborate closely with other 3D artists and sound designers, turning concepts into polished 3D scenes. I also build and refine assets using industry-standard tools like Blender, Unreal Engine, and Adobe Photoshop, and I’m especially motivated by character work (sculpting, modeling, texture painting, and animation). From education at Hogeschool Howest and BAKKER to internships and a long mentorship, I’ve developed practical, hands-on skills in producing engaging, character-driven visuals.

Sjoerd Bakker

I’m a 3D character animator with a strong focus on the full animation pipeline—modeling, sculpting, texturing, rigging, and bringing characters to life in engine. I’ve worked on studio-style production projects where I collaborate closely with other 3D artists and sound designers, turning concepts into polished 3D scenes. I also build and refine assets using industry-standard tools like Blender, Unreal Engine, and Adobe Photoshop, and I’m especially motivated by character work (sculpting, modeling, texture painting, and animation). From education at Hogeschool Howest and BAKKER to internships and a long mentorship, I’ve developed practical, hands-on skills in producing engaging, character-driven visuals.

Available to hire

I’m a 3D character animator with a strong focus on the full animation pipeline—modeling, sculpting, texturing, rigging, and bringing characters to life in engine. I’ve worked on studio-style production projects where I collaborate closely with other 3D artists and sound designers, turning concepts into polished 3D scenes.

I also build and refine assets using industry-standard tools like Blender, Unreal Engine, and Adobe Photoshop, and I’m especially motivated by character work (sculpting, modeling, texture painting, and animation). From education at Hogeschool Howest and BAKKER to internships and a long mentorship, I’ve developed practical, hands-on skills in producing engaging, character-driven visuals.

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Language

English
Fluent
Dutch
Fluent
German
Intermediate

Work Experience

3D Character Animator Intern at Phunk Animation Studio, Den Haag (Netherlands) / Studio environment
February 1, 2025 - June 30, 2025
Assisted in the creation of 3D animations for commercial and artistic projects. Worked closely with the design team to develop motion sequences, character animations, and visual effects. Contributed to 3D character sculpting, modeling, and storyboarding, using industry-standard software in an active studio setting.
3D Character Animator at Phunk
January 1, 2025 - June 30, 2025
3D Character Animator (Group Project) at Group Projects (small team studio-style environment)
September 1, 2024 - January 31, 2025
Animated 3D scenes for “The Fluffy Thief”, including a cartoon-style graduation film. Collaborated closely in a small team with fellow 3D artists and sound designers in a studio-like environment. Contributed to 3D character sculpting, modeling, and texture painting. Worked across the full 3D animation pipeline to help develop characters and bring scenes to life, ensuring cohesive character design and quality within the project timeline.

Education

Bachelor 3D Animation & VFX at Howest
September 1, 2021 - August 31, 2025
Bachelor Digital Arts and Entertainment - Major in 3D Animation at BAK KER
January 1, 2021 - January 1, 2025
3D Character Animator at Hoogeschool Howest (Howest), Kortijk
January 1, 2020 - January 1, 2021
3D Animation (Course) at BAK KER
January 1, 2020 - January 1, 2021
3D Character Animator (Course) at Bakker
January 1, 2013 - January 1, 2019
Mentorship at Kevin Jackson
January 1, 2025 - January 1, 2026
at Hogeschool Howest, Kortrijk (Belgium) - Art station / LinkdIn / In animation academy / Reductions / EdE (Netherlands) / YouTube / Phunk Animation studio
January 11, 2030 - August 31, 2026

Qualifications

Course: 3D Animation
January 1, 2020 - January 1, 2021
Course: 3D Animation (12-week mentorship / long mentorship listed with Kevin Jackson)
January 1, 2020 - January 1, 2020

Industry Experience

Computers & Electronics, Media & Entertainment, Education
    3D Character Animation Showreel - Sjoerd Bakker

    3D Character Animation Showreel - Sjoerd Bakker