Available to hire
I am a skilled and motivated C# and Unity expert with a decade of commercial experience across Games Development, Advertising and Bespoke Software. I work across PC, Console, Mobile, VR and MR, delivering robust, scalable solutions and engaging experiences.
I enjoy leading teams, shaping architecture and production pipelines, and collaborating with designers, artists and QA to ship high-quality software. I stay curious about new tech and techniques and am comfortable working remotely or onsite with a collaborative, proactive approach to project delivery.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Bulgarian
Intermediate
Work Experience
Senior Unity Developer at Blue Zoo
April 1, 2025 - October 21, 2025Contract role responsible for the development of minigames included in Wonderblocks World.
Director/Producer/Developer at Slate Games
June 1, 2022 - PresentDesign Lead, Technical Lead and Development Lead for all announced Slate Games projects; released MoonWard, a premium action RPG for mobile.
Senior Unity Developer at Platinum Training Services
May 1, 2024 - October 21, 2025Engineering, development and maintenance of specialist training simulators used for network engineer training.
Senior Unity Developer at Sky
May 1, 2022 - October 21, 2025Development and maintenance of a Unity engine used for the development of games and other applications by third-parties; collaboration across departments; AR/Pattern Recognition.
Unity Developer at Maze Theory
September 1, 2021 - October 21, 2025Development of new gameplay and engine features.
Unity Developer at Dubit Ltd.
March 31, 2021 - October 21, 2025Development of new gameplay and engine features for multiple released Mobile, AR and VR games; deep involvement in VR/AR platform APIs and SDKs.
Senior Lead Game Developer at Gateway Interactive
March 1, 2018 - October 21, 2025Lead of the engineering team, task/backlog/scheduling, interactions with arts and other team leads; live service development and Unity gameplay/engine features.
Software Developer at Arc Studios
February 1, 2017 - October 21, 2025R&D prototypes and day-to-day software development; client-side and web .NET technologies; SQL database integration.
Apprentice Software Developer at Seed Software, University of Hull
June 1, 2014 - October 21, 2025R&D project involving Unity scripting and a C# networking implementation; SCRUM, Team Foundation Server and Tortoise SVN.
Web Developer at SuperBreak (York, UK)
April 1, 2015 - October 21, 2025Development of new features and maintenance of MVC ASP.NET/JQuery web sites and SQL databases; collaboration with other departments.
Senior Unity Developer (Contract) at Blue Zoo
April 1, 2025 - October 21, 2025Led the development of minigames for Wonderblocks World, delivering Unity-based mobile experiences. Implemented gameplay systems, UI, and tooling to streamline production and ensure high-quality visuals. Collaborated with design and art teams, integrated assets via Unity, and maintained alignment with the Wonderblocks World production pipeline.
Director/ Producer/ Developer at Slate Games
June 1, 2022 - PresentDesign Lead, Technical Lead and Development Lead for all announced Slate Games projects. Shaped architecture, led implementation and production pipelines for MoonWard, a premium mobile action RPG. Responsibilities included gameplay design, system engineering and cross-disciplinary collaboration with marketing and advertising teams.
Senior Unity Developer at Platinum Training Services Ltd.
May 1, 2024 - October 21, 2025Engineering, development and maintenance of specialist training simulators used for network engineer training. Delivered Unity-based solutions, implemented engine and UI features, managed version control and collaborated within Agile SCRUM teams.
Senior Unity Developer at Platinum Training Services Ltd.
May 1, 2024 - October 21, 2025Engineering, development and maintenance of specialist training simulators used for network engineer training. Delivered Unity-based solutions, implemented engine and UI features, managed version control and collaborated within Agile SCRUM teams.
Senior Unity Developer at Sky
May 1, 2022 - October 21, 2025Developed and maintained a Unity engine used for the development of games and other applications by third-parties. Leveraged latest technologies and hardware to create and optimise a pattern recognition solution as part of the Unity engine; collaborated across multiple internal and external teams.
Unity Developer at Maze Theory
September 1, 2021 - October 21, 2025Developed new gameplay and engine features for PC VR and PlayStation VR titles. Collaborated across departments to deliver gameplay systems for The King's Ransom and Peaky Blinders projects.
Unity Developer at Dubit Ltd
March 1, 2021 - October 21, 2025Developed new gameplay and engine features for mobile, AR and VR games. Led research and integration of VR/AR platform APIs and SDKs; contributed to multiple released titles and promotional experiences.
Senior Lead Game Developer at Gateway Interactive (VISR subsidiary)
March 1, 2018 - October 21, 2025Led the engineering team within Gateway Interactive's management structure. Managed day-to-day and long-term planning, backlog, scheduling and coordination with arts and other teams. Oversaw live service development, deployment and support for Unity-based projects across VR platforms (Oculus, HTCV Vive, MR).
Software Developer at Arc Studios
February 1, 2017 - October 21, 2025R&D prototypes for potential products and day-to-day software development focused on client-side and web .NET technologies, SQL integration, and cross-team collaboration with external clients.
Web Developer at Superbreak
April 1, 2015 - October 21, 2025Development of new features and maintenance of MVC ASP.NET/JQuery websites, underlying SQL databases and in-house tools. Collaboration with multiple departments to deliver client-facing web solutions.
Apprentice Software Developer at Seed Software (University of Hull)
June 1, 2014 - October 21, 2025R&D project involvement focusing on Unity scripting and C# networking. Documented progress and collaborated with cross-functional teams using SCRUM and TFS/SVN.
Education
MEng (Hons) Computer Science with Games Development at University of Hull
January 1, 2009 - January 1, 2014MEng (Hons) Computer Science with Games Development, Full-Time at University of Hull
January 1, 2009 - January 1, 2014Qualifications
Professional Scrum Master I
October 30, 2021 - October 21, 2025Professional Scrum Master I
October 30, 2021 - October 21, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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