Hello! I'm an Audio Engineer, Game Designer and Project Manager with proven experience leading medium-sized development teams. I specialize in Audio design and implementation using Wwise and Fmod, but am also an experienced composer, 3d modeler, and texture artist. I just want you to know that with me on your team, you get: Peace of mind – I am a passionate, goal-driven person, dedicated to delivering the highest quality of product; within deadlines and under budget. No more anxiety – My clear and consistent communication stops problems in their tracks, saving you time and money. Fewer headaches – I keep projects moving smoothly with proactive planning, clear expectations, and adaptable execution. Weight off your shoulders – I work to ensure the details are perfect so you can spend more time focused on the big picture. I'm thrilled to have the opportunity to work alongside such creative people! Let's make something amazing together!

Kyle Asman

Hello! I'm an Audio Engineer, Game Designer and Project Manager with proven experience leading medium-sized development teams. I specialize in Audio design and implementation using Wwise and Fmod, but am also an experienced composer, 3d modeler, and texture artist. I just want you to know that with me on your team, you get: Peace of mind – I am a passionate, goal-driven person, dedicated to delivering the highest quality of product; within deadlines and under budget. No more anxiety – My clear and consistent communication stops problems in their tracks, saving you time and money. Fewer headaches – I keep projects moving smoothly with proactive planning, clear expectations, and adaptable execution. Weight off your shoulders – I work to ensure the details are perfect so you can spend more time focused on the big picture. I'm thrilled to have the opportunity to work alongside such creative people! Let's make something amazing together!

Available to hire

Hello! I’m an Audio Engineer, Game Designer and Project Manager with proven experience leading medium-sized development teams. I specialize in Audio design and implementation using Wwise and Fmod, but am also an experienced composer, 3d modeler, and texture artist.

I just want you to know that with me on your team, you get:

Peace of mind – I am a passionate, goal-driven person, dedicated to delivering the highest quality of product; within deadlines and under budget.

No more anxiety – My clear and consistent communication stops problems in their tracks, saving you time and money.

Fewer headaches – I keep projects moving smoothly with proactive planning, clear expectations, and adaptable execution.

Weight off your shoulders – I work to ensure the details are perfect so you can spend more time focused on the big picture.

I’m thrilled to have the opportunity to work alongside such creative people! Let’s make something amazing together!

See more

Language

English
Fluent

Work Experience

Project Manager at Graveyard Games
July 30, 2024 - Present
As part of my senior capstone, two other audio engineers and I founded Graveyard Games — a small, self-started studio created from the simple realization that if we wanted to break into the games industry, we needed to build a game first. None of us had experience in Unreal Engine or Blender when we started, but through months of late nights and experimentation, we taught ourselves everything we needed to create our first title, Anatomy of the Terrible. I was responsible for the creative direction and all of the visual design for the game. Every texture, every environmental detail, and the overall tone of the world came from my style and workflow. Over the course of development, I logged over 700 hours in Unreal Engine and 400 hours in Blender, building and refining the game’s visual identity while learning the tools in real time. I also developed several core gameplay systems, including the player save-and-respawn logic that keeps track of where the player exits and reenters rooms, as well as the main menu and key rebinding systems. Outside of visuals, I composed the entire score and handled all of the outdoor sound design, ensuring the audio matched the tone and mood of the world I built visually. As project lead, I coordinated our team throughout our senior year, setting weekly goals, distributing tasks, and managing workloads across school and part-time jobs. Most weeks I worked around 60 hours balancing development, coursework, and leadership. The project became a lesson in creative ownership and endurance, showing me what it takes to guide a vision from concept to execution while keeping a team moving forward. Anatomy of the Terrible is set to release late 2026. https://store.steampowered.com/app/3680390/Anatomy_of_the_Terrible/
Assistant Technical Producer & Foley Director at Roll Models Podcast
June 30, 2024 - June 30, 2025
Roll Models is a women-led tabletop role-playing podcast created to make the RPG space more welcoming and accessible to women. I joined as an assistant technical producer, focusing on the audio and video recording process while helping shape the technical infrastructure that supported the show’s growth over multiple seasons. Our first season was a mess. We were recording in the back of a game shop on phones with poor microphones, routed through a crappy mixer that only accepted stereo input, and the AC ran the entire 8 hours we recorded. The director and I spent nearly 100 hours trying to that room to sound and look acceptable. Despite all of our issues, we came out the other side excited to continue building the project. As the team expanded to around 15 people between the cast and engineering staff, I often managed scheduling, training, and technical onboarding for new members. I helped organize meetings, led training sessions for the audio and Foley teams, and kept the technical side of production running smoothly. By our third season, I stepped into the role of Foley Director. Our team prepared for weeks to integrate live Foley into each session, setting up two recording studios connected in real time. The Foley team could hear the players, and the players could react to sound effects and music as they were performed. It created a unique, immersive atmosphere that brought the storytelling to life in a way pre-produced sound never could.
Podcast Producer at The UVU Review
July 27, 2023 - April 26, 2024
- Scheduled and managed an 8-person production team, delivering consistent, high-quality content under strict deadlines. - Coordinated with four additional departments to ensure accurate, timely, and diverse event coverage. - Created training materials and onboarding support, standardizing audio recording and editing workflows for new staff. - Monitored output for accuracy, consistency, and adherence to project guidelines.

Education

Bachelor of Science in Digital Audio at Utah Valley University
August 21, 2021 - August 8, 2025

Qualifications

Pro Tools Specialist
August 27, 2021 - January 2, 2026
Dante Certified
January 1, 2023 - January 28, 2026

Industry Experience

Media & Entertainment, Education, Professional Services
    uniE608 Diablo 3 Speed Redesign
    A speed redesign project completed in 3 hours. The goal with this project was to text my ability to create compelling soundscapes on a tight deadline. videoeditor sounddesign audio speed
    uniE608 Signalis Sound Redesign and Re-Compositiion
    Full sound redesign and re-composition of the intro to Signalis. sounddesign music