Curious, game-play-focused developer with a strong background in building modular systems and a love for shaping ideas into engaging and refined mechanics. I’ve designed systems across numerous UGC projects, primarily in Minecraft, often from the ground up. I enjoy contributing to both the technical and creative sides of development. I bring a keen developer's eye and a player's intuition to the table.

Cameron Hall

Curious, game-play-focused developer with a strong background in building modular systems and a love for shaping ideas into engaging and refined mechanics. I’ve designed systems across numerous UGC projects, primarily in Minecraft, often from the ground up. I enjoy contributing to both the technical and creative sides of development. I bring a keen developer's eye and a player's intuition to the table.

Available to hire

Curious, game-play-focused developer with a strong background in building modular systems and a love for shaping ideas into engaging and refined mechanics. I’ve designed systems across numerous UGC projects, primarily in Minecraft, often from the ground up. I enjoy contributing to both the technical and creative sides of development. I bring a keen developer’s eye and a player’s intuition to the table.

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Language

English
Fluent

Work Experience

Core Game Developer at SauceX L
June 1, 2024 - January 1, 2026
Designed modular systems including physics-driven meteor events, item abilities framework, automated world provisioning, a TypeScript Discord bridge, and a notation-based config to streamline development workflows and feature rollout.
Game Developer at JeromeASF LLC
May 1, 2025 - July 1, 2025
Built modular libraries and a DI runtime powering plugin life cycle; contributed to architecture and tooling for plugin development.
Game Developer at Starfury Studios
March 1, 2024 - October 1, 2024
Modernized a legacy codebase, overhauled backend systems, and built scalable game-play tools (collectible pickups, menus, furniture, configs, activities). Contributed to QA/testing and dev tooling.
QA Lead & Dev Coordination at Hideaway
October 1, 2023 - January 1, 2024
Led QA testing on a private dev server, coordinated a small test team, and managed community bug intake across platforms. Oversea bug responses and ensured developers received clear, detailed reports for fast and accurate resolution.
Junior Game Developer at Hideaway
October 1, 2023 - January 1, 2024
Refactored legacy systems and developed backend/frontend features for mini games, player queuing, and dynamic visual effects. Focused on long-term maintainability and gameplay polish across high-impact systems and reusable tools.

Education

Bachelor of Science at University of Otago
January 1, 2020 - December 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment