I am a passionate Games Technology graduate with a strong foundation in programming, game design, AI, and asset creation. I enjoy turning ideas into immersive experiences, leveraging Unreal Engine, C++, and visual scripting to craft engaging gameplay and polished systems. I thrive on solving complex problems, collaborating with teams, and continuously learning new tools to deliver high-quality games. I am dedicated to prototyping gameplay, refining user experiences, and communicating ideas clearly to teammates and stakeholders, always aiming for creative and technically robust results.

Sandesh Babu

I am a passionate Games Technology graduate with a strong foundation in programming, game design, AI, and asset creation. I enjoy turning ideas into immersive experiences, leveraging Unreal Engine, C++, and visual scripting to craft engaging gameplay and polished systems. I thrive on solving complex problems, collaborating with teams, and continuously learning new tools to deliver high-quality games. I am dedicated to prototyping gameplay, refining user experiences, and communicating ideas clearly to teammates and stakeholders, always aiming for creative and technically robust results.

Available to hire

I am a passionate Games Technology graduate with a strong foundation in programming, game design, AI, and asset creation. I enjoy turning ideas into immersive experiences, leveraging Unreal Engine, C++, and visual scripting to craft engaging gameplay and polished systems. I thrive on solving complex problems, collaborating with teams, and continuously learning new tools to deliver high-quality games.

I am dedicated to prototyping gameplay, refining user experiences, and communicating ideas clearly to teammates and stakeholders, always aiming for creative and technically robust results.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Hindi
Intermediate
Tamil
Intermediate
Malayalam
Intermediate
Japanese
Beginner

Work Experience

Final Year Project at University of West London
October 1, 2024 - May 1, 2025
Developed a multi-layered Unreal Engine project to assist ADHD individuals in improving focus. Created immersive environments (park, metro station, abandoned house), implemented core gameplay mechanics, usability features, and thorough debugging to ensure smooth performance.
Prototype / Game Design Project at University of West London
February 1, 2024 - June 1, 2024
Designed and built a stealth-based gameplay prototype with AI detection, combat, sprinting, and crouch mechanics. Integrated animations, UI elements, and interactive features in Unreal Engine Blueprints, focusing on AI perception and player feedback.
Game Design I (Project) at University of West London
September 1, 2023 - February 1, 2024
Conceptualised and designed a narrative-driven action beat 'em up game, including missions, objectives, and progression systems; produced design documentation and aided integration with broader project.
Module: Computer Graphics (Maya) at University of West London
September 1, 2023 - February 1, 2024
Created a detailed 3D fight scene with modeling, texturing, rigging, lighting, and animation; delivered a polished sequence with advanced rendering techniques.

Education

BSc (Hons) Computer Games Technology at University of West London
September 1, 2022 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education