Hi, I'm Luis Fernando Delfino da Conceição, a Sound Designer and Audio Engineer delivering remote, worldwide collaborations for games and interactive media. I design audio systems, create custom Foley and SFX, and deliver mixing, mastering, and cinematic sound design for trailers and promotional content. I thrive in creative teams, communicate clearly, and continually refine my craft through self-led learning and collaboration. I have worked with multiple studios and projects across the 2020s, contributing to game audio systems, interactive experiences, and cinematic sound design for trailers and promos. I approach each project with a focus on clarity, impact, and immersive soundscapes, always aiming to elevate the user experience.

Luis Fernando Delfino da Conceição

Hi, I'm Luis Fernando Delfino da Conceição, a Sound Designer and Audio Engineer delivering remote, worldwide collaborations for games and interactive media. I design audio systems, create custom Foley and SFX, and deliver mixing, mastering, and cinematic sound design for trailers and promotional content. I thrive in creative teams, communicate clearly, and continually refine my craft through self-led learning and collaboration. I have worked with multiple studios and projects across the 2020s, contributing to game audio systems, interactive experiences, and cinematic sound design for trailers and promos. I approach each project with a focus on clarity, impact, and immersive soundscapes, always aiming to elevate the user experience.

Available to hire

Hi, I’m Luis Fernando Delfino da Conceição, a Sound Designer and Audio Engineer delivering remote, worldwide collaborations for games and interactive media. I design audio systems, create custom Foley and SFX, and deliver mixing, mastering, and cinematic sound design for trailers and promotional content. I thrive in creative teams, communicate clearly, and continually refine my craft through self-led learning and collaboration.

I have worked with multiple studios and projects across the 2020s, contributing to game audio systems, interactive experiences, and cinematic sound design for trailers and promos. I approach each project with a focus on clarity, impact, and immersive soundscapes, always aiming to elevate the user experience.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

Sound Designer & Audio Engineer at Freelance / Remote
January 1, 2023 - Present
Freelance sound designer and audio engineer collaborating with multiple studios and projects since 2023. Key contributions include designing game audio systems for mobs, weapons, and environments; creating custom Foley and high-quality SFX; delivering mixing and mastering optimized for clarity and impact; and developing cinematic sound design for trailers and promotional content.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other