I'm a technical sound designer specializing in interactive and adaptive audio for games. I create dynamic soundscapes using synthesis and curated audio libraries, with expertise in implementing real-time audio systems that respond to gameplay. My background in music production enables me to craft cohesive audio experiences that enhance player immersion across 2D and 3D game environments.

Sogyal

I'm a technical sound designer specializing in interactive and adaptive audio for games. I create dynamic soundscapes using synthesis and curated audio libraries, with expertise in implementing real-time audio systems that respond to gameplay. My background in music production enables me to craft cohesive audio experiences that enhance player immersion across 2D and 3D game environments.

Available to hire

I’m a technical sound designer specializing in interactive and adaptive audio for games. I create dynamic soundscapes using synthesis and curated audio libraries, with expertise in implementing real-time audio systems that respond to gameplay. My background in music production enables me to craft cohesive audio experiences that enhance player immersion across 2D and 3D game environments.

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Experience Level

Language

English
Fluent
Spanish; Castilian
Advanced
French
Intermediate

Work Experience

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Education

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Qualifications

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Industry Experience

Media & Entertainment
    uniE608 Arlecchino intro from Genshin Impact sound redesign
    A sound redesign for the Arlecchino intro.
    uniE608 Metal Gear Rising reference redesign
    A sound redesign for the Metal Gear Rising cinematic trailer
    uniE608 Apex Legends reference redesign
    A sound redesign for the Apex Legends 2nd season cinematic

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