Available to hire
I am a freelance video game sound designer and composer, specializing in creating compelling storytelling through audio for projects, from asset creation to integration and debugging.
I believe sound can elevate great games into unforgettable, lasting experiences.
Experience Level
Language
French
Fluent
English
Fluent
Work Experience
Sound Designer at Ubisoft Annecy
January 1, 2024 - December 31, 2024Production and integration of sound effects on Riders' Republic (Season 12 – Mountain Board); using Reaper, Wwise and Anvil debugging.
Lead Sound Designer at Blue Banshee Games
January 1, 2024 - December 31, 2025Production and integration of sound effects on Malik i: Poison of the Past (Unity native); sole owner of the audio pipeline in a small team; debugging and maintenance of all audio-related documentation.
Sound Designer & Composer at Freelance (France)
January 1, 2022 - PresentProduction and integration of sound effects and music on mobile games: Café Disco Party, More Bounce Lowriders, Broom Broom in the Room.
Video Game Sound Design Trainer at Slope Audio Training
January 1, 2023 - December 31, 2024Video game sound design training; hands-on project work and mentoring.
Education
Diploma in Music Production at Point Blank Music School
January 1, 2021 - January 1, 2023Modules Completed (Music Production, Music Composition, Creative Audio, Sound Design, Art of Mixing, Creative Production & Remix, Composition for Film & TV, Audio for Games (FMOD & Unity), Mastering, Music Industry, Production Styles, Advanced Sound Desig at Point Blank Music School
January 11, 2030 - February 4, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
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